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I have created a project using visual studio 2005 ,the details are given below.
I want to open power point slide and want to navigate this slides.
Here is the details
------------------------------
I am using Visual Studio 2005 (8.0)
File ->New -> Project
Visual C++ Project ->Win32 -> Win32 Project
Name=Oletest ,Saved to Desktop
Application Settings -> Windows Application -> Finish
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Oletest.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "Oletest.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_OLETEST, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_OLETEST);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_OLETEST);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCTSTR)IDC_OLETEST;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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hai,
what ever the code generated using wizard, u copied and pasted it here...Right...?
atleast try to start something ya...and then ask what are problems u had....
Cheers,
Mani
Born to win...!
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I don't know how to handle ole
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Hi to all.
In my app I deal vith OnMouseWheel and then callOnVScroll with SB_LINEUP/SB_LINEDOWN nSBCode.
This is slow for my needs, how to speed up scroling on my mouse wheeling?
Thanks in advance!
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what about X * SB_LINEUP/DOWN ?? Where X is the number of lines that you want to.
Greetings.
--------
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
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The SB_LINEUP/DOWN is a parametar which tells whether to scroll up or down, I don't think it has anything to do with speed.
I think I need to set bigger size of scroll line! Do it with SetScrollSizes !
Thanks for replay
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The SB_LINEUP/DOWN is exactly what you say. And it comes from the SetScrollSizes, more or less 1/100 of the size.cy.
But what I said... is to get the WM_MOUSEWHEEL and multiply this SB_LINEUP with a coeficient. In order to make more than one line on each movement.
By default:
OnMouseWheel ()
{
if you are scrolling up
OnVScroll(SB_LINEUP, 0, NULL);
else
OnVScroll(SB_LINEDOWN, 0, NULL);
}
And what I am telling
OnMouseWheel ()
{
if you are scrolling up
OnVScroll( 3 * SB_LINEUP, 0, NULL);
else
OnVScroll( 3 * SB_LINEDOWN, 0, NULL);
}
with this you can use the normal Line size to Up/Down keys (for example) scrolling with accuracy, but do it faster with the mouse wheel. I you change the size of the line (another very good solution) then you will ALWAYS have that scroll velocity.
It is up to you and the needs of your project.
Greetings.
--------
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
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Thank you veOnVScroll( 3 * SB_LINEUP, 0, NULL);ry much, you're sure right there!
It's great advice and sure I'm going to do so! At first I didn't see that way.
Thanks one more time!
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I'm doing this:
<br />
BOOL CMyView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt) <br />
{<br />
int pos =GetScrollPos( SB_VERT );<br />
if (zDelta>0) <br />
OnVScroll(3*SB_LINEUP,pos,NULL);<br />
else if (zDelta<0)<br />
OnVScroll(3*SB_LINEDOWN,pos,NULL);<br />
return TRUE;<br />
}<br />
When I scroll by LINEDOWN it's OK, but when I do the oposite (SB_LINEUP) it has no effect, scrolling it slow again.
Why?
Thanks!
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Just handle the WM_MOUSEWHEEL message yourself - then you can scroll up / down by as big or small amounts as you like.
If you *don't* handle it, DefWindowProc will turn it into WM_VSCROLLs for you - which is making your life hard.
Iain.
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Hi friends
How to move a window using its mousemove function
thanx
-RisKhan-
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You can use of MoveWindow.
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do you mean you want to move your window by dragging it by clicking on anywhere on the dialog?
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Handle WM_NCHITTEST and always return HTCAPTION.
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Just a little aside note.
"Moving your window by dragging it by clicking on anywhere on the dialog" is OK in one particular case: it has no menu, no system menu, no maximize/minimize/close button, no scrollbars and is not resizeable.
Returning always HTCAPTION from WM_NCHITTEST message handler leads in the impossibility of using menus,... and all enumerated above.
A little bit better approach is to apply the trick only for the client area.
Here is an example:
UINT CMyDialog::OnNcHitTest(CPoint point)
{
UINT nRet = CDialog::OnNcHitTest(point);
if(HTCLIENT == nRet)
{
nRet = HTCAPTION;
}
return nRet;
}
Ovidiu Cucu
Microsoft MVP - Visual C++
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Thanks Mr. Ovidiu Cucu
It works fine !!!
But another problem, i like to move window in one direction ( in Horizontal only, y value is same), is it possible ?
-RisKhan-
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Add the following line of code in your LButton Down handler.
<br />
PostMessage(WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM(point.x, point.y));<br />
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I have written one small program in Visual Studio 6.0 which just goes on allocating the memory using 'new' operator. My thinking was that it will give 'memory full' error once all the physical memory and page file memory is full. So I executed the program nad start observing the Task Manager. As the program is executing, the task manager was showing reduced available size of the physical memory. Once the physical memory is full, it start showing higher PF Usage. When my program game me the 'Memory full' error, the PF usage was just 2.8 GB. My PF size is 4 GB. So still 1.2 GB was unused. Why should the program give 'Memory full' error when there is still 1.2 GB available. My physical memory (RAM) is 512 MB. Any idea why is it so?
Following is the program.
int main(int argc, char* argv[])
{
double dMemAllocated=0;
char *c[64003];
char *s[64003];
int i=0;
while (1)
{
try {
c[i] = new char[40*1024];
s[i] = new char[40*1024];
if(i > 64000)
break;
if((c[i] == NULL) || (s[i] == NULL))
{
cout << "Memory full. Memory Allocated = " << dMemAllocated;
getchar();
}
cout << i++ << "\n";
}
catch(...)
{
cout << "Memory Allocated = " << dMemAllocated;
getchar();
}
dMemAllocated += 80*1024;
}
cout << "Memory Allocated = " << dMemAllocated;
getchar();
return 0;
}
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The remaining memory is reserved for the system and cannot be accessed from your program.
Ovidiu Cucu
Microsoft MVP - Visual C++
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But I even tried increasing the PF size to 6.5 GB from 4 GB. Still my program was giving 'memory full' error after using approximately 2.8 GB of PF.
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You can increase it to 200GB or more... the virtual memory size for a Win32 process is 4GB.
Ovidiu Cucu
Microsoft MVP - Visual C++
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There is a limititation because there is a VC-Project (compiler/linker) setting to limit the working set to 2 GB. Which can be changed, but suddenly I dont remember.
Greetings from Germany
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