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Questioncreating limited objects Pin
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Iain Clarke, Warrior Programmer11-Oct-09 5:27
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AnswerRe: creating limited objects Pin
Rajesh R Subramanian11-Oct-09 5:42
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CPallini11-Oct-09 11:01
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Richard MacCutchan11-Oct-09 6:00
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David Crow11-Oct-09 16:43
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QuestionSmart card reader SLE4418_28 And SDI010 Pin
tanukochhar1811-Oct-09 2:39
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QuestionReference question in C++ [modified] Pin
es196811-Oct-09 1:19
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QuestionCan an VC6 program be used to remote control another windows application ? Pin
Neil Urquhart10-Oct-09 21:02
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Rick York10-Oct-09 21:51
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Questionadd skin to my dialog Pin
santhosh-padamatinti10-Oct-09 19:44
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cstic10-Oct-09 21:24
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Richard MacCutchan10-Oct-09 21:38
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wangningyu10-Oct-09 22:34
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Rajesh R Subramanian11-Oct-09 5:44
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Questionthe skin of the point cloud from top view in C++ Pin
cstic10-Oct-09 11:22
cstic10-Oct-09 11:22 
The file format is defined as followed:
• Every line contains one point
• The point definition contains x, y and z coordinates delimited by a space character
• Each line is ended by the new line character
Please note that only “visible” points from top view must be written to the file (the skin of the point cloud from top view) (Illustration 4).
Given:
1. Point class for the definition of a point in 3d and (some) methods for vector algebra
2. Strictly use of STL and C++ stream library
3. Visual C++ 6.0 or .NET as a development environment
4. High level test function to test the resulting component. This defines also the “interface” of the component to be written.
Hints:
- Create a small documentation 1 page with 2 pictures to present the mathematical approach of the sphere move point intersection. It should clearly communicate the mathematical approach and how the “mathematical” code is generated from that
- Use of vector algebra (dot product, cross product etc.) is highly recommended. The use of sin and cos functions is not desired.
Calculation speed is important but secondary in comparison to a good object oriented approach. E.g. a sphere, linear move of a sphere, point writer etc. should be modeled as classes. Try to use many of compact classes instead of large classes and large functions.
- Comments in the source code are welcomed. Please use “good” names for classes and functions.
- Move of a sphere between f (t) and f (t  Δt) can be assumed as a linear move of the center of the sphere.
AnswerRe: the skin of the point cloud from top view in C++ Pin
Richard MacCutchan10-Oct-09 21:36
mveRichard MacCutchan10-Oct-09 21:36 

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