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Hello C++ ers,
Could anybody show me what should i refer/read before making an application
like adobe acrobat ? I think i will make a simple one.
It can be used to preview our print output (of course, multiple pages are also supported)
and we can also edit the text inside it (whatever text or image or any object).
Where can I start from ?
Regards,
Henky
12345
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Why not have the "new" operator return a typed handle when you get memory on the heap (if you want it to)? And then use a "lock" operator to get a pointer to the memory, and the pointer is only valid within the scope of the function. Then on idle time, all memory is unlocked and can be compacted.
I wonder if there is a way of doing this by overiding the global new and delete operators and somehow checking for handle types?
In any case I think it would be better if the compiler was in on the action.
For instance you could declare a handle:
char* # hString;
hString = new char[80];
char* pString = lock hString;
strcpy( pString, "A String");
int len = strlen( pString );
And when you want to free the memory:
delete [] hString;
And when calling a member function:
CThisObject* # hThis = new CThisObject( data );
if( hThis )
hThis->DoThat();
is the same as:
CThisObject* # hThis = new CThisObject( data );
if( hThis )
{
CThisObject* p = lock hThis;
p->DoThat();
}
In any case, I'm sure die-hard C++ programmers would prefer managed memory along these lines instead of all the crap you have to deal with in .NET managed C++.
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I am using visual studio .net and want to save a BMP file to JPG format. How to do this? Is there a sample code for reference?
Thanks.
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if it's really just the file you'd like to convert manually (not code) just do it in Paint, but I'm not sure you can load jpg into the resources.
No hurries, no worries.
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Sorry, I didn't express myself clearly, but I need to convert BMP to JPG in run time(within program). Is there any sample code in Visual studio?
Thanks a lot!
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Hi,
use the intel jpeg library (ijl15.dll)
SkyWalker
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MFC/Windows does not have this capability built-in.
you'll need to use a library like GDI+, CIXImage (available here on CP), ImgSource (my favorite ), or any of the other dozens of libraries out there.
Image Toolkits | Image Processing | Cleek
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What is the main advantage of Virtual destructor?
Why don't we have virtual constructor when virtual destructor's are present?
Please help regarding this 2 questions.
Thanking you,
Neelesh K J Jain.
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Neelesh K J Jain wrote:
What is the main advantage of Virtual destructor?
Imagine you have one base class (CBase) and one derived class (CChild that inherits from CBase). Now look at this piece of code:
CBase* pPtr = new CChild;<br />
....<br />
...<br />
delete pPtr;
Now, what would happens if the destructor wasn't virtual ? The only destructor that will be called is the destructor of the base class (pPtr is a pointer of type CBase*) and so your object may be not completelly cleaned. So, if you make your destructor virtual, the destructor of CChild will be called.
Neelesh K J Jain wrote:
Why don't we have virtual constructor when virtual destructor's are present?
Because when you create an instance of an object (like in the piece of code before), you know exactly which kind of class (CChild or CBase) you want to create. In fact this line: CBase* pPtr = new CChild can be explained as: first create an object of type CChild (the compiler knows exactly that he will need to call the constructor of CChild) and then store this pointer in pPtr.
So, here, no need for virtual constructors...
Hope this helps
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dear all seniors:
I have a control about the use mouse to select an area , but I can't clear all the unselect area. There is some vestigital shadow when move the mouse from right to left.I don't have any idea to avoid this case. Please give me a hand, thank you very much. The code as beloow :
<br />
<br />
#if !defined(AFX_TESTMOUSEVIEW_H__25EE68BB_BD4B_4C4E_8731_90C45792A08E__INCLUDED_)<br />
#define AFX_TESTMOUSEVIEW_H__25EE68BB_BD4B_4C4E_8731_90C45792A08E__INCLUDED_<br />
<br />
#if _MSC_VER > 1000<br />
#pragma once<br />
#endif // _MSC_VER > 1000<br />
<br />
<br />
class CTestmouseView : public CView<br />
{<br />
protected:
CTestmouseView();<br />
DECLARE_DYNCREATE(CTestmouseView)<br />
<br />
public:<br />
CTestmouseDoc* GetDocument();<br />
CRect SelectArea,DisSelectArea;<br />
<br />
public:<br />
<br />
public:<br />
virtual void OnDraw(CDC* pDC);
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);<br />
protected:<br />
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);<br />
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);<br />
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);<br />
<br />
public:<br />
virtual ~CTestmouseView();<br />
#ifdef _DEBUG<br />
virtual void AssertValid() const;<br />
virtual void Dump(CDumpContext& dc) const;<br />
#endif<br />
<br />
protected:<br />
<br />
protected:<br />
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);<br />
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);<br />
afx_msg void OnMouseMove(UINT nFlags, CPoint point);<br />
DECLARE_MESSAGE_MAP()<br />
};<br />
<br />
#ifndef _DEBUG // debug version in testmouseView.cpp<br />
inline CTestmouseDoc* CTestmouseView::GetDocument()<br />
{ return (CTestmouseDoc*)m_pDocument; }<br />
#endif<br />
<br />
<br />
<br />
#endif // !defined(AFX_TESTMOUSEVIEW_H__25EE68BB_BD4B_4C4E_8731_90C45792A08E__INCLUDED_)<br />
<br />
<br />
#include "stdafx.h"<br />
#include "testmouse.h"<br />
<br />
#include "testmouseDoc.h"<br />
#include "testmouseView.h"<br />
<br />
#ifdef _DEBUG<br />
#define new DEBUG_NEW<br />
#undef THIS_FILE<br />
static char THIS_FILE[] = __FILE__;<br />
#endif<br />
<br />
<br />
IMPLEMENT_DYNCREATE(CTestmouseView, CView)<br />
<br />
BEGIN_MESSAGE_MAP(CTestmouseView, CView)<br />
ON_WM_LBUTTONDOWN()<br />
ON_WM_LBUTTONUP()<br />
ON_WM_MOUSEMOVE()<br />
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)<br />
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)<br />
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)<br />
END_MESSAGE_MAP()<br />
<br />
<br />
CTestmouseView::CTestmouseView()<br />
{<br />
SelectArea = CRect(0,0,0,0);<br />
DisSelectArea = SelectArea;<br />
}<br />
<br />
CTestmouseView::~CTestmouseView()<br />
{<br />
}<br />
<br />
BOOL CTestmouseView::PreCreateWindow(CREATESTRUCT& cs)<br />
{<br />
<br />
return CView::PreCreateWindow(cs);<br />
}<br />
<br />
<br />
void CTestmouseView::OnDraw(CDC* pDC)<br />
{<br />
CTestmouseDoc* pDoc = GetDocument();<br />
ASSERT_VALID(pDoc);<br />
CBrush WhiteBrush(RGB(255,255,255));<br />
CBrush LightGaryBrush(RGB(225,225,225));<br />
CBrush *OldBrush;<br />
<br />
if(DisSelectArea.Width() != 0)<br />
{<br />
OldBrush = pDC->SelectObject(&WhiteBrush);<br />
pDC->FillRect(DisSelectArea,&WhiteBrush);<br />
pDC->SelectObject(OldBrush);<br />
}<br />
if(SelectArea.Width() != 0)<br />
{<br />
OldBrush = pDC->SelectObject(&LightGaryBrush);<br />
pDC->FillRect(SelectArea,&LightGaryBrush);<br />
pDC->SelectObject(OldBrush);<br />
}<br />
}<br />
<br />
<br />
BOOL CTestmouseView::OnPreparePrinting(CPrintInfo* pInfo)<br />
{<br />
return DoPreparePrinting(pInfo);<br />
}<br />
<br />
void CTestmouseView::OnBeginPrinting(CDC* , CPrintInfo* )<br />
{<br />
}<br />
<br />
void CTestmouseView::OnEndPrinting(CDC* , CPrintInfo* )<br />
{<br />
}<br />
<br />
<br />
#ifdef _DEBUG<br />
void CTestmouseView::AssertValid() const<br />
{<br />
CView::AssertValid();<br />
}<br />
<br />
void CTestmouseView::Dump(CDumpContext& dc) const<br />
{<br />
CView::Dump(dc);<br />
}<br />
<br />
CTestmouseDoc* CTestmouseView::GetDocument()
{<br />
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CTestmouseDoc)));<br />
return (CTestmouseDoc*)m_pDocument;<br />
}<br />
#endif //_DEBUG<br />
<br />
<br />
void CTestmouseView::OnLButtonDown(UINT nFlags, CPoint point) <br />
{<br />
SetCapture();<br />
SelectArea.left = point.x;<br />
SelectArea.top = point.y;<br />
SelectArea.right = point.x;<br />
SelectArea.bottom = point.y+ 50;<br />
}<br />
<br />
void CTestmouseView::OnMouseMove(UINT nFlags, CPoint point) <br />
{<br />
if(nFlags == MK_LBUTTON)<br />
{<br />
if(point.x >= SelectArea.left)<br />
{<br />
if( point.x >= SelectArea.right)<br />
{<br />
SelectArea.right = point.x;<br />
}<br />
else if( point.x < SelectArea.right)<br />
{<br />
DisSelectArea.left = point.x;<br />
DisSelectArea.top = SelectArea.top;<br />
DisSelectArea.right = SelectArea.right;<br />
DisSelectArea.bottom = SelectArea.bottom;<br />
SelectArea.right = point.x;<br />
}<br />
}<br />
else if(point.x < SelectArea.left)<br />
{<br />
if(point.x < SelectArea.right)<br />
{<br />
SelectArea.right = point.x;<br />
}<br />
else if(point.x > SelectArea.right)<br />
{<br />
DisSelectArea.left = point.x;<br />
DisSelectArea.top = SelectArea.top;<br />
DisSelectArea.right =SelectArea.right;<br />
DisSelectArea.bottom = SelectArea.bottom;<br />
SelectArea.right = point.x;<br />
}<br />
}<br />
}<br />
InvalidateRect(DisSelectArea,FALSE);<br />
InvalidateRect(SelectArea,FALSE);<br />
UpdateWindow();<br />
}<br />
void CTestmouseView::OnLButtonUp(UINT nFlags, CPoint point) <br />
{<br />
ReleaseCapture();<br />
SelectArea.right = point.x;<br />
}<br />
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I am trying to extract an embedded object from a RTF file.
I can extract the embedded object tag and corresponding data from the original RTF file, but I don't know how to make that into its own object outside of the RTF.
Any help would be appreciated.
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how can i use file dll in visual c++ and open it to use it's contents
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Are you wanting to know how to use exported functions or classes from the DLL?
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
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yes please......
by visual c++
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You would need to load the DLL using LoadLibrary() . With the returned handle, you would then make a call to GetProcAddress() to get the address of the exported function. See here for an example.
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
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How can I use colors to make text of the console application look pretty with VC++.Net?
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Here’s the easiest way to set the default console foreground and background colors from a .NET console application:
Serge
#include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[])
{
// paint in red on black:
::system("COLOR 04");
std::cout << "Hello, World!" << std::endl;
return 0;
}
/*
C:>color /?
Sets the default console foreground and background colors.
COLOR [attr]
attr Specifies color attribute of console output
Color attributes are specified by TWO hex digits -- the first
corresponds to the background; the second the foreground. Each digit
can be any of the following values:
0 = Black 8 = Gray
1 = Blue 9 = Light Blue
2 = Green A = Light Green
3 = Aqua B = Light Aqua
4 = Red C = Light Red
5 = Purple D = Light Purple
6 = Yellow E = Light Yellow
7 = White F = Bright White
If no argument is given, this command restores the color to what it was
when CMD.EXE started. This value either comes from the current console
window, the /T command line switch or from the DefaultColor registry
value.
The COLOR command sets ERRORLEVEL to 1 if an attempt is made to execute
the COLOR command with a foreground and background color that are the
same.
Example: "COLOR fc" produces light red on bright white
*/
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I want to make "Visual C++ Components" for VC++ 6.
Like: predefined "Pop-up Menu"
Thanks
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Hi !
I have a problem. I had created a service with a trayicon which has a popupmenu. The popupmenu items generated dinamically.
My problem that I need to set the language of the popupmenu. What I mean under the language, what I can retrieve with : GetKeyboardLayout.
I can set it in case of a form with : LoadKeyboardLayout , but for some reason it is NOT working for the popupmenu.
Could somebody help me please ?
Thanks a lot in advance,
Moore
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The pop-up menu has nothing to do with the KeyboardLayout.
Make different string resources, one for each language you want to use, and use the
appropriate one (depending on the language selection).
SkyWalker
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Hello.
I am using the registry for a program in the following manner:
sprintf(szBuffer, "%f", Value)
AfxGetApp()->WriteProfileString("NAME", "SECTION", szBuffer)
Value in the sprintf call is a double. I have to allocate space with szBuffer as:
char szBuffer[sizeof(double)*2], in order to get the program to run properly.
But, I have a run time error if I try:
char szBuffer[sizeof(float)]
I dont understand why I get the error. Can anyone help me out?
All I want to do is to save Value as a string and read it back as a string.
Thanks,
Jerry
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You have to allocate enough space to hold the representation of the double or float. Not the size of a double or float. eg. Suppose the value is 1234, then you need five bytes. But if the value is 1234567890.1234567890, you will need twenty two bytes.
Chris Meech
I am Canadian. [heard in a local bar]
Gently arching his fishing rod back he moves the tip forward in a gentle arch releasing the line.... kersplunk [Doug Goulden]
Nice sig! [Tim Deveaux on Matt Newman's sig with a quote from me]
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jerry1211a wrote:
sprintf(szBuffer, "%f", Value)
Use MFC constructs when available:
CString strBuffer;
strBuffer.Format("%f", Value);
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
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How can I force the open dialog to open with a specific path every time?
thanks,
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