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Sorry about that, I lost track of the thread's main goal - to handle subclassing the header control within the CList control itself.
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Hi All,
When I double-click on a member function in the Workspace view, I get taken to the wrong place, usually in the wrong file! Any ideas on how to fix this please?! (Using VC++6.)
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Close your project and then delete the .ncb, .aps, and .clw files.
Re-open the project and you should be OK.
Hope that helps.
Karl - WK5M
PP-ASEL-IA (N43CS)
PGP Key: 0xDB02E193
PGP Key Fingerprint: 8F06 5A2E 2735 892B 821C 871A 0411 94EA DB02 E193
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Hi All
I have one DLL in which there aare some exported function.
Now I am using implicit linking with my console application for this DLL.
I have added .lib file to my console application.
Now my application works only when my Dll is available in Windows/system32.
I tried to load the dll using LoadLibrary also.
But it is giving me the same error.
Moreover now I am not able to delete the Dll from the folder where it is located.
I have used dependency utility and it is showing me red mark on DLL.
Can anybody help me in this regard.
1) How to delete DLL from folder.
2) Where to place the DLL(or load dynamically) for console application to access the exported function.
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sachin ahuja wrote: Now my application works only when my Dll is available in Windows/system32.
What's the problem in having the DLL there in the system32 folder?. If the dll is not used by the application, you can delete it very well. There should be no problem about it. If you are not able to delete, it says it's being used by someother process. Check it out. And when you link the dll implicitly, it checks the local directory, system,windows folders. You can place the dll anywhere.
Code-Frog:So if this is Pumpkinhead. Time for him to run and hide. It's an interesting thought really.
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To delete the DLL. Try this:
open a cmd window.
rename the DLL
delete the DLL
Sounds weird, but it worked for me in the past.
The best place to put the DLL is in the same file as the EXE for your console application. The console app shuold find there.
I'm nor sure, but I do not think LoadLibrary will work if you are using the and .lib file to access the dll.
Hope this helps
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I'd put the DLL in the same directory as the application.
Steve
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Plzz, make u question easy to be understand.
Come online at:-
jubinc@skype
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Thanks for reply..I got my solution.
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What makes you to delete your OP ?
Doesn't you like to know your problem and solution to others ?
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Actually my problem was too comlicated to understand so i thought better is to delete.
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Shah Satish wrote: Actually my problem was too comlicated to understand so i thought better is to delete.
Then what about person seeking clarification from you ?
Its better to know complicated problem to others and solutions ofcourse. Thats for community is all about.
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Ok..I m sorry..See my Question " Selection change in dialog box " and if possible then try to come out me..
Thanking you ..
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You got your answer!! What about the people who are sensible enough to use the search feature wanting an answer to the same question? Because of some silly little child, you, they will never see the answer!
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Ok..I m sorry..See my Question " Selection change in dialog box " and if possible then try to come out me..
Thanking you ..
Shah
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Don Box wrote: Plzz, make u question easy to be understand.
Please add the reference of your question so that other can view it..
Knock out 't' from can't,
You can if you think you can
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Do you have problem with dll files?
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Hi,
I am new to VC++ programming. I want to use double buffering in VC++ .Net 2003 MFC Dialog application. Please help me to learn this technique.
Thanks in advance.
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Is this a problem or a question?
Double buffering is where you create a bitmap and draw everthing you need to that instead of to the DC like you normally would. You then draw everything to the DC at once, reducing flicker. You only need to use a double buffer if you are doing any drawing to the screen.
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what is your case, and what have you tried already ? (have you googled some solutions already ?)
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In double buffering, first we write to memory dc (First buffering), then by copying whole memory to the output device (monitor)(Second buffering).
Come online at:-
jubinc@skype
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BHBagadiya1 wrote: am new to VC++ programming. I want to use double buffering in VC++ .Net 2003 MFC Dialog application
If you are new then how do you know you want to use double buffering?
Most of us assume you are referring to double-buffering display data. Is that the case?
Mark
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