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Hey all,
At work, I have to program for Windows Mobile Device. When I have done developing, I have to deploy to customer's site. The customer has about 18 devices.
When I were at the customer's site, I connected the device one by one. Each time I used my computer to connect to a new device (via cradle), there would be a message at the lower right of my computer. The message says something abuot Microsoft Windows Mobile Remote Adapter #1. Once I finished one, I just pull the device out of the cradle. I connected the next one and I get the same message, but the number kept increasing.
I have searched the registry and I find it at:
HKEY_LOCAL_MACHINE \ SYSTEM \ ControlSet001 \ Enum \ USB \ VID_067E&PID_1003 \ 9946130-b56a-0801-0323-49666464afd6
I try to remove this key but say access denied. How to remove those keys (the key under USB \ VID_067E&PID_1003 \ ) ?
modified 16-Dec-11 13:40pm.
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You should have something showing in the hidden icons part of your taskbar. Right click on each icon and select the Disconnect/Eject or similar option.
Unrequited desire is character building. OriginalGriff
I'm sitting here giving you a standing ovation - Len Goodman
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Don't! Adding, removing, editing or otherwise fiddling with registry keys can leave your PC unusable unless you are sure that you know what you are doing.
Unrequited desire is character building. OriginalGriff
I'm sitting here giving you a standing ovation - Len Goodman
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Background: I need to develop an app for my BIL to be used on his iPhone (only by him). I am an experienced C/C++ developer (or at least still was a couple of years ago, but I guess it must be like bicycle). So two four basic questions:
- How complicated is Objective C ?
- Is the app development free ? (As everything with the bitten apple on it, I suppose not.)
- Maybe a dumb question, but do I need an iPhone to develop, or is it all emulator-based ?
- Is there an IDE for windows ?
I know google has the answers, but I wanted something more than "You first have to learn programming, and this can be very long".
Thanks.
modified 13-Dec-11 7:38am.
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I don 't think this deserved a one. Try the mobile forum, maybe this'll get a bottle of 5's there for being coherent.
Panic, Chaos, Destruction. My work here is done.
Drink. Get drunk. Fall over - P O'H
OK, I will win to day or my name isn't Ethel Crudacre! - DD Ethel Crudacre
I cannot live by bread alone. Bacon and ketchup are needed as well. - Trollslayer
Have a bit more patience with newbies. Of course some of them act dumb - they're often *students*, for heaven's sake - Terry Pratchett
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Your bigger problem is that the only way to get an app onto the iPhone is to go through the Apple AppStore, which means all iPhone users can get to it.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997
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Can't I just deploy it on his phone ? I cannot believe that people are putting Test apps on the AppStore
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They aren't. They're using emulators.
BTW, I think there's a fee for getting the SDK (I may be wrong but either MS or Apple charge for their SDK)...
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997
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You can use TestFlight you don't have to publish to test
"You get that on the big jobs."
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Check out TestFlight. You'll still need a developers license but you don't have to publish to the App Store to get others to test your app. This may be all you need but be aware of Apple's FairPlay DRM.
"You get that on the big jobs."
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at the risk of being flamed for answering this here ....
Rage wrote: How complicated is Objective C ?
Its a 'superset' of c++ - its not a huge issue to pick up - the API's etc are the harder issue
Rage wrote: Is the app development free ? (As everything with the bitten apple on it, I
suppose not.)
you can do a certain amount with the free sdk - sign up to apple's developer program - but sooner or later, you'll and up paying $99 for better access to the tools and the ability to deploy through the app-store - Im not dissin John's answer, btw, but, you could use BIL's phone as a development phone, deploy/test on that, and not need to go through the app-store
Rage wrote: Maybe a dumb question, but do I need an iPhone to develop, or is it all emulator-based ?
you can start off with the simulator and get a lot done - sooner or later, you need real hardware - especially if you're using the accelerometer etc
Rage wrote: Is there an IDE for windows ?
not for objective-c - but, you could also look at something like MonoTouch (not sure how that deploys)
edited : I'd get yourself a basic (free) Apple Dev ID, then browse through the dev site, the samples etc ... that may give you enough to en/dis-courage you
'g'
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Thanks for the taken risk, and for all the answers.
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no worries - btw, Stanford Uni has online notes and code for iPhone programming, well worth looking at
search for [CS 193P iPhone Application Development]
I think they even have some videos on iTunesU .. see the link below, I think its the correct link
http://www.stanford.edu/class/cs193p/cgi-bin/drupal/[^]
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Garth J Lancaster wrote: Its a 'superset' of c++
Nearly: it's a superset of C, not C++.
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I hope you've got a sh*t load of money because you'll need one of these pricey Macs.
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really ? Ive heard of people developing on a Mac Air, or a 'base grade' MacBook Pro for example
(At work Im blessed, I have an iMac big mutha, my home machine however is a 15" MacBook Pro, maxed out - Itll have to last a while so Ive bought as good as I can afford now)
'g'
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Is it possible to write it as a webapp? That might solve the problem of Objective C and passing through the iTunes store.
V.
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That's definitely an awesome idea. How couldn't I think about it ? Thanks !
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I have used Obj-C and also MonoTouch (C#) for iPhone apps. Obj-C is not too hard, but I prefer C#.
Yes you need a mac of some kind, even a mac mini will work. I used one for years before recently upgrading to a Mac Air.
You can get the SDK and xcode tools all for free but if you want to test it on a real device you need to pay Apple $99 if you are an individual or $399 for an Enterprise license. With the Enterprise license you do not have to go thru the AppStore for selling the app. At work we are planning on selling an app for our high end market that is not in the store.
MonoTouch is not free but they had demos and if you want to try it out it is free. But if you want to get that app on a device it will cost.
There is no IDE for windows at all. The SDK is on OS X only.
Using html5 is an option but you might not be able to get to all of thehardware features of the device using that, so it really depends on what you are making. A game might not be the best thing in html5 either on the phones.
There are some free development kits out there that support iPhone and Android as well like PhoneGap and Appcelerator. Appcelerator seems to have more phone specific things in it, but both work pretty well. You code things in html and javascript and it compiles it into a native app. In either case you will need to be a registers Apple developer to put the code on a device.
Steve Maier
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Hi,, with DroidDraw tools , i create UI for QVGA,HVGA and WVGA,,, but i can`t design for xWVGA ...
I used absolute and linear layout for UI..
please help....
Thanks a lot
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hi ,i use bis service in china .does anyone know about :
when i push an email ,i can not add an atachment what is the problem.
if who knows what is wrong please contact me :ljqwpe@gmail.com
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"Android NDK (Native Development Kit) simplifies working with native code. It includes the entire toolchain needed to build for your target platform. It is designed to help you create shared library."
how i can create a shared library for android platform in linux ? i want to build shared library for a c code(hello.c). the c file just printing "hello friends..",the linux platform will be used for the building process of shared library.
my hello.c
#include <stdio.h>
int main(int argc, char** argv) {
printf("hello friends..\n");
return 0;
}
modified 8-Dec-11 7:00am.
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I'm a severely underemployed classic VC++ & .NET Winforms C# developer looking to get back into the game. It seems the game these days is smartphone apps. As can be seen by my experience, I have always been a Microsoftie as it used to get me corporate clients through job shops. However, for quite some time, aside from the occasional local client small job I get through word of mouth from my friends and acquaintances, I have been unable to find work. I mean NOTHING! Now that I have gone through Chapter 7 bankruptcy, I am ready to become a productive member of society again.
So it looks like smartphone development is a big structural change in the market, and what I like most about it is that it allows me to be an entrepreneur developer, where I build and app, and hopefully some folks like it and pay me (and after having some experience self developing, I may be able to get some juicy corporate work again. ) As for as my development experience, aside from the C++, C# & .NET, I know basic HTML (like 1.0? ), a little SQL, a little ASP.NET 2.0, and virtually no Javascript or DOM. It seems that if I want to do web-enabled stuff, at the bare minimum, I need to learn HTML 5, and probably the latest Javascript & DOM (perhaps there is some subset of these that are applicable for mobile apps?)
After this, I have no idea where to proceed. I suppose the first major decision is like the one I made years ago, when I decided to go to the "dark side" and become a Microsoftie, in which I need to decide exactly which platform to develop - iPhone, Android, Windows 7, etc. I know for iPhone, I would need to learn Objective-C, and would presume that Windows 7 uses C# and .NET to some extent. I would really rather stay away from Microsoft, as it seems that they always like to change the development stack every few years , and I don't like the tight control that Apple has always had, so I guess it is Android for me.
Next is what type of IDE and API would I need to get to start developing? I suppose I would need to get an actual smartphone to do final checkout of any app, with a carrier for the internet. I currently use TracFone when I'm in the USA, so I don't know what would be available for me - and I spend a lot of time abroad in Eastern Europe, and I'd rather not deal with using a service there, so I would probably only release a product once I have tested it in the USA. I would really rather only do apps that don't deal with the internet (perhaps a limited market, I know), so that would not be a problem.
Finally, how do I research all the apps that are out there, so that I could figure out which type of app has not been released yet? As a classic video gamer (i.e., Pac-man, Galaga, Vanguard, R-Type etc.), ironically, I think have a decent handle on what makes a good simple, resource limited game (i.e., as opposed to the elaborate games that have taken over), which is all that can be done on the smartphone platform.
Well, that's it. I hope to get lots of ideas on how to proceed.
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swampwiz wrote: so I guess it is Android for me.
Well the next step[^] should be fairly easy.
Unrequited desire is character building. OriginalGriff
I'm sitting here giving you a standing ovation - Len Goodman
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