15,394,559 members
Articles / Programming Languages / C#
Article
Posted 10 Aug 2005

417.6K views
51 bookmarked

# Fortune's Voronoi algorithm implemented in C#

Rate me:
A C# implementation of the Fortune algorithm to compute 2D Voronoi graphs.

NOTE: Code has moved to Google Code!

## Introduction

Given a set of two dimensional vectors (or data points), a Voronoi graph is a separation of those points into compartments where all points inside one compartment are closer to the contained data point than to any other data point. I won't give any demonstration here, but if you want to know more about Voronoi graphs, check out this.

The applications of Voronoi graphs are quite broad. Very useful for a lot of optimization problems (in most cases, the Delaunay Triangulation which can be easily derived from a Vononoi graph is used there), it ranges to computing topological maps from bitmaps.

[This is an article for freaks. After a rather painful experience writing the thing I hope it will benefit everyone who is looking for this algorithm in a civilized language (or simply does not want to use Fortune's original C implementation).]

In 1987, Steve Fortune described an algorithm to compute such a graph by using a sweep line in combination with a binary tree. A PowerPoint explanation of the algorithm (the one I used to implement it) can be found here. Note that I did not use the linked data structure to represent a graph - I think that is an unnecessary difficulty in the age of `ArrayList`s and `HashSet`s.

## The Implementation

Data points are represented by my own `Vector` class. It can do much more than needed here (but there was no reason to strip it before bringing it) but I won't explain it here. The most important fact is that although working with `double`s the Vector class automatically rounds values to 10 digits (or whatever is set in the `Vector.Precision` field). Yes, sadly, this is very important if you want to sort of compare `double`s.

A `VoronoiGraph` is a class that only contains a `HashSet` of vertices (as 2D vectors) and a `HashSet` of `VoronoiEdge`s - each with references to the left and right data point and (of course) the two vertices that bound the edge. If the edge is (partially or completely) unbounded, the vector `Fortune.VVUnknown` is used.

`BinaryPriorityQueue` is used for the sweep line event queue.

## Usage

The algorithm itself (`Fortune.ComputeVoronoiGraph(IEnumerable)`) takes any `IEnumerable` containing only two dimensional vectors. It will return a `VoronoiGraph`. The algorithm's complexity is O(n ld(n)) with a factor of about 10 microseconds on my machine (2GHz).

## Share

 Software Developer (Senior) Germany
I did my diploma in Dresden and Sydney where I dealt with algorithms, agents and other cool AI stuff. Now I moved to Frankfurt to work on my PhD dealing with software structures for artificial intelligence systems. If I can, I do things in C# and ASP.NET, but if I have to, my C++, Java and SQL are not that bad.
Long Live .NET.

 Re: Doubt BenDi8-Feb-07 9:39 BenDi 8-Feb-07 9:39
 Need help! lizc13-Aug-06 10:32 lizc 13-Aug-06 10:32
 What EULA this code has? Andrea N.11-Aug-06 10:38 Andrea N. 11-Aug-06 10:38
 Re: What EULA this code has? BenDi11-Aug-06 11:06 BenDi 11-Aug-06 11:06
 Re: What EULA this code has? Andrea N.11-Aug-06 11:31 Andrea N. 11-Aug-06 11:31
 New Version [modified] BenDi18-May-06 8:11 BenDi 18-May-06 8:11
 Re: New Version AndreAtIvu18-May-06 23:16 AndreAtIvu 18-May-06 23:16
 Re: New Version Dimasina24-May-06 17:08 Dimasina 24-May-06 17:08
 New code, but the same old errors. vectors (1, 1),(2, 3),(5, 1). Result is only 2 edges!
 Re: New Version [modified] BenDi26-May-06 6:37 BenDi 26-May-06 6:37
 Re: New Version Dimasina31-May-06 17:39 Dimasina 31-May-06 17:39
 Re: New Version ddb30-Mar-08 9:31 ddb 30-Mar-08 9:31
 Re: New Version BenDi1-Apr-08 11:11 BenDi 1-Apr-08 11:11
 Re: New Version ddb3-Apr-08 7:04 ddb 3-Apr-08 7:04
 Re: New Version ddb3-Apr-08 10:56 ddb 3-Apr-08 10:56
 Re: New Version ddb13-Apr-08 10:23 ddb 13-Apr-08 10:23
 Re: New Version BenDi13-Apr-08 23:05 BenDi 13-Apr-08 23:05
 Re: New Version [modified] ddb14-Apr-08 11:07 ddb 14-Apr-08 11:07
 Re: New Version Salvatore Previti9-Jun-08 6:40 Salvatore Previti 9-Jun-08 6:40
 Re: New Version Member 33274142-Mar-08 4:43 Member 3327414 2-Mar-08 4:43
 Re: New Version BenDi7-Mar-08 3:49 BenDi 7-Mar-08 3:49
 Re: New Version Member 33274147-Mar-08 10:09 Member 3327414 7-Mar-08 10:09
 Re: New Version Member 332741410-Apr-08 17:46 Member 3327414 10-Apr-08 17:46
 A mistake Dimasina4-May-06 11:20 Dimasina 4-May-06 11:20
 Re: A mistake mharley5-May-06 5:58 mharley 5-May-06 5:58
 Re: A mistake Dimasina5-May-06 11:35 Dimasina 5-May-06 11:35
 Last Visit: 31-Dec-99 18:00     Last Update: 13-Aug-22 11:01 Refresh ᐊ Prev123456 Next ᐅ