// If we use 64 bit machine keeping the OS as 32 bit
// then what will happen to the pointer size??
Just compile the following:
int* pInt(NULL);
cout << sizeof(pInt);
...and let it answer :)
// how it is managed by OS with 64 bit hardware???????
A 64-processor can go the both ways.
Probably like a browsing donkey
fixed by a 32- or 64-meters cord... :)