Introduction
This control works like the 'Rollout panel' in 3dsmax. When you click on a
checkbox, some additional controls are shown. Another click on a checkbox will
hide controls. Notice that other controls in a dialog are also moved and the
dialog itself is resized. I tried to find something like this on the
CodeProject, but the only articles I found were about expanding dialogs,
which has limited functionality in comparison with this. So I decided to write
my own class for this control.
How to integrate it into existing code
- Create a dialog and place controls on it.
- Encircle controls you want to be dynamically shown or hidden with
static box and set it's text to empty string, also place checkbox in
the corner of it, as it is shown in the picture
- Set the proper IDs for checkbox and static (do not use
IDC_STATIC
because it will not work!). Let's say you have used IDs IDC_CHTYPE
(for checkbox)
and IDC_STTYPE
(for static box) - Associate variables with these two controls using Class Wizard. The should be
of type
CButton
- Copy ExpandingCheck.h and ExpandingCheck.cpp files into your source
files directory
- In your dialog's .h file write:
#include"ExpandingCheck.h"
- Also in your dialog's .h file you have to find the variables created in
Step
4 and make the Checkbox variable of type
CExpandingCheck
enum { IDD = IDD_EXPCHECKTEST_DIALOG };
CExpandingCheck m_chType;
CButton m_stType;
- In the constructor of your dialog, write:
m_chType.SetFrame(&m_stType);
- That's all!
If you have found any bugs or improved the code, feel free to email me.