Introduction
One of the interesting things I found in recent times about Windows programming was the popping up of status bar message windows when somebody logs in MSN messenger. Here is the code I would like to share with anyone out there who would also like to use it, but was not able to do so because of no direct API help for the following task.
How to Use the Source Code
Include the following files in your project:
- StatusBarMsgWnd.h
- StatusBarMsgWnd.cpp
Following lines show how to create an object of CStatusBarMsgWnd
and use it to pop up a window. We use a pseudo constructor called CreateObject()
because we want to force heap creation. For making the normal constructor unavailable, we make it "private
". We want to make the object on the heap because the PopMsg()
function will trigger timers and animate the popping up and collapsing of the window even after it has returned. So the message window should remain in memory till all timers subside and the window collapses. This even makes the parent application more responsive than using Sleep()
API which I had used earlier. Using Sleep()
made the application block till the window got destroyed.
CStatusBarMsgWnd* t_MsgWnd = CStatusBarMsgWnd::CreateObject(
_T("Some idiot has signed in !!"), 180, 150, 4000, 10, CRect(30, 30, 130, 110), this );
t_MsgWndMsg.PopMsg();
Details
The PopMsg()
function first checks, where is the status bar on the desktop? There are only four cases:
- Status bar at the bottom of the screen
- Status bar at the top of the screen
- Status bar at the left of the screen
- Status bar at the right of the screen
The following code of PopMsg()
function is shown:
void CStatusBarMsgWnd::PopMsg()
{
if (CheckIfStatusBarBottom())
{
PopWndForBottomStatusBar();
}
else
{
if (CheckIfStatusBarTop())
{
PopWndForTopStatusBar();
}
else
{
if (CheckIfStatusBarLeft())
{
PopWndForLeftStatusBar();
}
else
{
PopWndForRightStatusBar();
}
}
}
}
The CheckIfStatusBarBottom()
(or CheckIfStatusBarTop()
, CheckIfStatusBarLeft()
) functions use GetSystemMetrics()
and SystemParatmeterInfo()
APIs to calculate the full screen area and the area on the screen minus the status bar. Then with some elementary high school mathematics, we calculate where exactly the status bar is (bottom, top, left or right) and appropriately show the message window with some animation.
The real action occurs in the OnTimer()
function which gets triggered because of WM_TIMER
messages. There are three timers:
IDT_POP_WINDOW_TIMER
-> Gets triggered for animating popup IDT_SHOW_WINDOW_TIMER
-> Gets triggered for showing and keeping the window in position for some time IDT_COLLAPSE_WINDOW_TIMER
-> Gets triggered for animating window collapse
There are three other constants namely STP_BOTTOM
, STP_TOP
, STP_RIGHT
and STP_LEFT
which represent where the status bar position is. These are used in OnTimer)
for the appropriate animation calculations.
The window is automatically deleted after collapsing in the OnTimer()
function using delete this
. That's the reason we force this window's creation on heap.
Class Details
The class CStatusBarMsgWnd
is derived from CFrameWnd
. The title bar is removed in the OnCreate()
member function. Two CFont
objects are created, one underlined font and the other non-underlined. We show the underlined font when mouse is above the window using OnMouseHover()
function (for WM_MOUSEHOVER
message). Similarly, we use the non-underlined font when the mouse leaves the window with OnMouseLeave()
function (for WM_MOUSELEAVE
message). Initialize a "hand" cursor m_hCursor
for showing the mouse when it is over the window.
Rewrite the OnLButtonDown()
for the WM_LBUTTONDOWN
message to suit anything you would like to do. At this point, OnLButtonDown()
only shows a message box. You can change and do anything to suit your needs.
int CStatusBarMsgWnd::OnCreate( LPCREATESTRUCT lpCreateStruct )
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
ModifyStyle(WS_CAPTION, 0,
SWP_FRAMECHANGED);
LOGFONT lf;
::ZeroMemory (&lf, sizeof (lf));
lf.lfHeight = 100;
lf.lfWeight = FW_BOLD;
lf.lfUnderline = TRUE;
::strcpy (lf.lfFaceName, _T("Arial"));
m_fontMessageUnderline.CreatePointFontIndirect(&lf);
lf.lfUnderline = FALSE;
m_fontMessageNoUnderline.CreatePointFontIndirect(&lf);
m_hCursor = ::LoadCursor(NULL, IDC_HAND);
return 0;
}
How to Use the Demo Project EXE
Double click the popwnd.exe and use the "Message Menu" to pop up a message window.
Future Work to be Done, In Progress...
- MSN messenger uses color scheme in the message box taking the color from the active title bar.
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