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QuestionRe: Program in c language Pin
David Crow1-Oct-09 4:31
David Crow1-Oct-09 4:31 
QuestionMultipage tiff Pin
Game-point30-Sep-09 20:01
Game-point30-Sep-09 20:01 
AnswerRe: Multipage tiff Pin
Peter Weyzen30-Sep-09 21:42
Peter Weyzen30-Sep-09 21:42 
AnswerRe: Multipage tiff Pin
Game-point30-Sep-09 21:56
Game-point30-Sep-09 21:56 
QuestionIs it possible to find out where a release version crashed by knowig the address? Pin
Erik30-Sep-09 19:17
Erik30-Sep-09 19:17 
AnswerRe: Is it possible to find out where a release version crashed by knowig the address? Pin
PJ Arends30-Sep-09 19:23
professionalPJ Arends30-Sep-09 19:23 
GeneralRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Randor 30-Sep-09 20:41
professional Randor 30-Sep-09 20:41 
GeneralRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Erik30-Sep-09 20:54
Erik30-Sep-09 20:54 
Thanks alot, this seems like a good start to me. However, I have a problem understanding what really happens here, I have a VC 6.0 project, and I get a crash report saying my app is crashing at

0038eb56

But the point is: my preferred load address in the map file says it is
00400000

To determine the line number, the document says to subtract the load address + 0x1000 from the crash address, which gives me:
0038eb56 - 00400000 - 0x1000 which will give a negative result.

So the crash address should always be greater than 00400000, or am I getting something wrong here?
AnswerRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Hans Dietrich30-Sep-09 20:02
mentorHans Dietrich30-Sep-09 20:02 
AnswerRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Peter Weyzen30-Sep-09 21:41
Peter Weyzen30-Sep-09 21:41 
QuestionRichEdit Controls / Embedded Objects Pin
Steve Thresher30-Sep-09 13:57
Steve Thresher30-Sep-09 13:57 
AnswerRe: RichEdit Controls / Embedded Objects Pin
Richard MacCutchan30-Sep-09 14:34
mveRichard MacCutchan30-Sep-09 14:34 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Steve Thresher30-Sep-09 14:54
Steve Thresher30-Sep-09 14:54 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Richard MacCutchan30-Sep-09 14:59
mveRichard MacCutchan30-Sep-09 14:59 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Steve Thresher30-Sep-09 15:05
Steve Thresher30-Sep-09 15:05 
GeneralRe: RichEdit Controls / Embedded Objects but seriously Pin
Richard MacCutchan1-Oct-09 0:26
mveRichard MacCutchan1-Oct-09 0:26 
GeneralRe: RichEdit Controls / Embedded Objects but seriously Pin
Steve Thresher1-Oct-09 1:03
Steve Thresher1-Oct-09 1:03 
GeneralRe: RichEdit Controls / Embedded Objects but seriously Pin
Gary R. Wheeler1-Oct-09 2:19
Gary R. Wheeler1-Oct-09 2:19 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Dan Neely1-Oct-09 3:25
Dan Neely1-Oct-09 3:25 
Questionfloat vs double - tricky performance issue [modified] Pin
Chris Losinger30-Sep-09 11:50
professionalChris Losinger30-Sep-09 11:50 
AnswerRe: float vs double - tricky performance issue Pin
harold aptroot30-Sep-09 12:15
harold aptroot30-Sep-09 12:15 
GeneralRe: float vs double - tricky performance issue Pin
Chris Losinger30-Sep-09 12:19
professionalChris Losinger30-Sep-09 12:19 
AnswerRe: float vs double - tricky performance issue Pin
TimothyPMoore30-Sep-09 12:56
TimothyPMoore30-Sep-09 12:56 
GeneralRe: float vs double - tricky performance issue [modified] Pin
Chris Losinger30-Sep-09 13:01
professionalChris Losinger30-Sep-09 13:01 
GeneralRe: float vs double - tricky performance issue Pin
TimothyPMoore30-Sep-09 14:02
TimothyPMoore30-Sep-09 14:02 

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