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QuestionRe: Program in c language Pin
David Crow1-Oct-09 3:31
David Crow1-Oct-09 3:31 
QuestionMultipage tiff Pin
Game-point30-Sep-09 19:01
Game-point30-Sep-09 19:01 
AnswerRe: Multipage tiff Pin
Peter Weyzen30-Sep-09 20:42
Peter Weyzen30-Sep-09 20:42 
AnswerRe: Multipage tiff Pin
Game-point30-Sep-09 20:56
Game-point30-Sep-09 20:56 
QuestionIs it possible to find out where a release version crashed by knowig the address? Pin
Erik30-Sep-09 18:17
Erik30-Sep-09 18:17 
AnswerRe: Is it possible to find out where a release version crashed by knowig the address? Pin
PJ Arends30-Sep-09 18:23
professionalPJ Arends30-Sep-09 18:23 
GeneralRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Randor 30-Sep-09 19:41
professional Randor 30-Sep-09 19:41 
GeneralRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Erik30-Sep-09 19:54
Erik30-Sep-09 19:54 
Thanks alot, this seems like a good start to me. However, I have a problem understanding what really happens here, I have a VC 6.0 project, and I get a crash report saying my app is crashing at

0038eb56

But the point is: my preferred load address in the map file says it is
00400000

To determine the line number, the document says to subtract the load address + 0x1000 from the crash address, which gives me:
0038eb56 - 00400000 - 0x1000 which will give a negative result.

So the crash address should always be greater than 00400000, or am I getting something wrong here?
AnswerRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Hans Dietrich30-Sep-09 19:02
mentorHans Dietrich30-Sep-09 19:02 
AnswerRe: Is it possible to find out where a release version crashed by knowig the address? Pin
Peter Weyzen30-Sep-09 20:41
Peter Weyzen30-Sep-09 20:41 
QuestionRichEdit Controls / Embedded Objects Pin
Steve Thresher30-Sep-09 12:57
Steve Thresher30-Sep-09 12:57 
AnswerRe: RichEdit Controls / Embedded Objects Pin
Richard MacCutchan30-Sep-09 13:34
mveRichard MacCutchan30-Sep-09 13:34 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Steve Thresher30-Sep-09 13:54
Steve Thresher30-Sep-09 13:54 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Richard MacCutchan30-Sep-09 13:59
mveRichard MacCutchan30-Sep-09 13:59 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Steve Thresher30-Sep-09 14:05
Steve Thresher30-Sep-09 14:05 
GeneralRe: RichEdit Controls / Embedded Objects but seriously Pin
Richard MacCutchan30-Sep-09 23:26
mveRichard MacCutchan30-Sep-09 23:26 
GeneralRe: RichEdit Controls / Embedded Objects but seriously Pin
Steve Thresher1-Oct-09 0:03
Steve Thresher1-Oct-09 0:03 
GeneralRe: RichEdit Controls / Embedded Objects but seriously Pin
Gary R. Wheeler1-Oct-09 1:19
Gary R. Wheeler1-Oct-09 1:19 
GeneralRe: RichEdit Controls / Embedded Objects Pin
Dan Neely1-Oct-09 2:25
Dan Neely1-Oct-09 2:25 
Questionfloat vs double - tricky performance issue [modified] Pin
Chris Losinger30-Sep-09 10:50
professionalChris Losinger30-Sep-09 10:50 
AnswerRe: float vs double - tricky performance issue Pin
harold aptroot30-Sep-09 11:15
harold aptroot30-Sep-09 11:15 
GeneralRe: float vs double - tricky performance issue Pin
Chris Losinger30-Sep-09 11:19
professionalChris Losinger30-Sep-09 11:19 
AnswerRe: float vs double - tricky performance issue Pin
TimothyPMoore30-Sep-09 11:56
TimothyPMoore30-Sep-09 11:56 
GeneralRe: float vs double - tricky performance issue [modified] Pin
Chris Losinger30-Sep-09 12:01
professionalChris Losinger30-Sep-09 12:01 
GeneralRe: float vs double - tricky performance issue Pin
TimothyPMoore30-Sep-09 13:02
TimothyPMoore30-Sep-09 13:02 

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