QGlWidget
gl_fragColor
gl_FragColor
paintGL()
void GLWidget::initializeGL() { //***************Shader for Brightness************************// QGLShader *vshader1 = new QGLShader(QGLShader::Vertex, this); const char *vsrc1 = "varying mediump vec4 Alpha;" "void main(void)\n" "{\n" "vec3 col = vec3(0.40, 1.0, 0.0);" "Alpha = vec4(col * 0.2 + col * 0.8 * 0.45, 1.0);" "Alpha = clamp(Alpha, 0.0, 1.0);" "gl_Position = Alpha;" "}\n"; bool b1 = vshader1->compileSourceCode(vsrc1); QGLShader *fshader1 = new QGLShader(QGLShader::Fragment, this); const char *fsrc1 = "varying mediump float Alpha;" "void main (void)" "{" "gl_FragColor = gl_Color * Alpha;" "}"; bool bl = fshader1->compileSourceCode(fsrc1); bool addS = program1.addShader(fshader1); bool addS1 = program1.addShader(vshader1); bool link = program1.link(); }
var
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