#pragma once class C3dsObject { public: C3dsObject(void); ~C3dsObject(void); int numOfVerts; // The number of verts in the model int numOfFaces; // The number of faces in the model int numTexVertex; // The number of texture coordinates int materialID; // The texture ID to use, which is the input texture array bool bHasTexture; // This is TRUE if there is a texture mapping object char strName[255]; // The name of the object CV3 *pVerts; // The object's Vertices CV3 *pNormals; // The object's normals CV2 *pTexVerts; // The texture's UV coordinates tFace *pFaces; // The faces information of the object };
CV3
CV2
tFace
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