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Messages
Comments by Deviant Sapphire (Top 46 by date)
Deviant Sapphire
18-Apr-14 15:21pm
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MMO is a type of game. Alright, I understand. Thanks for the help.
Deviant Sapphire
18-Apr-14 15:14pm
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By saying simple I do not mean I am a professional at it. It's my first time wandering into the zone of networking for bigger purposes than to just sent a few messages.
Deviant Sapphire
18-Apr-14 15:13pm
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Well, it's pretty simple really I'm creating an MMO game, both applications(Servers) need to be able to have the same file to keep the entire game updated and on track.
Deviant Sapphire
4-Apr-14 18:14pm
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Also in game, and forth.
Deviant Sapphire
4-Apr-14 18:14pm
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It's a personal project, I'd like to change my letters to a specific symbol.
Deviant Sapphire
4-Apr-14 15:36pm
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I'm pretty sure that only works on a specific control/form, not the entire computer.
Deviant Sapphire
17-Mar-14 12:18pm
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Deleted
Woops! I meant this one:
www.youtube.com/watch?v=EplEzRvZPBA
Deviant Sapphire
17-Mar-14 12:18pm
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It's not an assigment, it's a project I've been working on for quite some years now. I finally found the example I wanted to show you guys.
It's a 2D version of this:
www.youtube.com/watch?v=EplEzRvZPBA
Deviant Sapphire
17-Mar-14 8:08am
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I appreciate your answer and from reading my question this would have been the answer, but I didn't ask it properly. Thanks a lot for your input though!
Deviant Sapphire
17-Mar-14 7:47am
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Okay, I've just woken up and have been to school. I just realised how unclear my question really was. I'll edit it now, and hope it will be more clear.
Regards,
- Dimitri
Deviant Sapphire
16-Mar-14 15:22pm
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I really need your email by the way, you happen to help me every time. :)
Deviant Sapphire
16-Mar-14 15:22pm
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I'm sorry for not be clearing enough, I happened to have just fallen into my coding weeks again(Been up for 36 hours now coding minute after minute.)
Yes that's exactly the one I am using, and with attaching I mean being able to make it look like it's one whole model/sprite/texture, without affecting any of the actual objects/textures.
Deviant Sapphire
15-Mar-14 7:40am
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Yes, this worked perfectly!
Deviant Sapphire
28-Feb-14 20:11pm
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Hi!
Thanks for your reply. I was looking at a few articles before skipping back here, and I finally understand what a proxy is, and the server.
I must ask though, you have answered quite a few of my questions a while back, and you seem to be incredibly helpful. Could I add you on for instance Skype, or Email? By the way, thanks for the Wikipedia!
- Deviant
Deviant Sapphire
28-Feb-14 19:40pm
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Also if you think* I'm sorry for sounding rude, this was not my intention -- just poor writing skills. :p
Deviant Sapphire
26-Dec-13 21:14pm
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Cheers mate, never heard of that TCP Delay. :)
Deviant Sapphire
24-Dec-13 15:57pm
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Also be sure not to forget that they are metaphors for real objects in a two dimensional array, from which one is null and the other one is a real object.
Deviant Sapphire
24-Dec-13 15:50pm
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You wouldn't be able to find those by using only two for loops, and I have no idea how to do it otherwise.
Deviant Sapphire
24-Dec-13 15:50pm
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Deleted
http://i39.tinypic.com/2hfq654.png
The black lines are edges basic on pixels(x,y)
Deviant Sapphire
24-Dec-13 15:50pm
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Here is what I mean.
http://i39.tinypic.com/2hfq654.png
The black lines are the "edges" in x,y cooardinates based on pixels.
Deviant Sapphire
24-Dec-13 15:46pm
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Well, it's simple really. The hashtags that are filled in just like filled square have edges. Basically the goal is to find the locations of the edges(Array[ x, y]) and put those into another array. It's easy to do this with rectangles, spheres, and every shapre for that matter, however a shape that has for instance a cut-in edge also has indirect edges as shown in the last example. I have no idea how to get those.
Deviant Sapphire
3-Dec-13 13:57pm
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The code in the beginning is attraction.
public void Attraction(Entity Entity)
{
VecForce = new Vector2();
Distance = Vector2.Distance(Position, Entity.Position);
xx = Entity.Position.X;
yy = Entity.Position.Y;
Angle = Math.Atan2(yy - Position.Y, xx - Position.X);
Multitude = (Constants.Gravity * (Mass * Entity.Mass) / (Distance * Distance));
VecForce = new Vector2((float)Math.Cos(Angle), (float)Math.Sin(Angle));
VecForce.Normalize();
VelocityForce = Vector2.Add(VelocityForce, VecForce * Multitude) / Mass;
}
Deviant Sapphire
3-Dec-13 11:43am
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And with that there is nothing else I could add on here. :c
Deviant Sapphire
3-Dec-13 11:43am
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I've given you all the code that affects the position, and the problem.
Deviant Sapphire
3-Dec-13 10:57am
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?
Deviant Sapphire
3-Dec-13 10:57am
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I'm using XNA 4.0. :)
Deviant Sapphire
3-Dec-13 10:48am
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Deleted
I'm using XNA 4.0. :)
Deviant Sapphire
31-Jul-13 6:44am
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Yes, thanks a lot for your informative answer. I do use XML Serialization, I then convert the string of that into a byte array and with the same method back. :)
Deviant Sapphire
30-Jul-13 17:24pm
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You just made me think about something interesting, thanks a lot, I think this just solved it.
Deviant Sapphire
30-Jul-13 17:08pm
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So, assuming I will send one array of 64 bytes. I will have to send another 63 packets of the same size in order to be able to read it? What is up with this protocol?
Deviant Sapphire
30-Jul-13 15:28pm
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The packets can differentiate from sizes, while a TCP buffer can only hold a specific amount of data.
Deviant Sapphire
9-Jul-13 21:04pm
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No this is exactly what I meant, I just followed your logic and it's easier for me to figure out next problems. Thanks a lot! :)
Deviant Sapphire
8-Jul-13 16:21pm
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Thank you I really appreciate the help and this did solve it!
Deviant Sapphire
8-Jul-13 16:00pm
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Not really homework, this is for a project of mine but I do not have an idea. I thought about multiplying the number by three, but that didn't work out well.
Deviant Sapphire
16-Jun-13 7:21am
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Yes, true. I have just commented the if statement and it appeared to have added boxes at 608. Well, I'll look further into the if statement, thanks a lot for the help! :)
Deviant Sapphire
16-Jun-13 7:16am
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But after thinking about it, it can't stop at 18. Since 0 is in the for loop and 19 too. I'm so confused.
Deviant Sapphire
16-Jun-13 7:06am
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Basically,
If the block is not air,
we can collide with it(for instance dirt, grass).
Deviant Sapphire
14-Jun-13 6:27am
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Well one of the causes is that I did not write:
for (int i = 0; i < 8; i++)
{
if (!Colliding(0, -i))
{
this.PositionPixelY -= i;
CalculatePositions();
}
}
Deviant Sapphire
8-Jun-13 12:27pm
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Yeah, I was thinking that I had to do this. Thanks a lot. :)
Deviant Sapphire
5-Jun-13 5:56am
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http://stackoverflow.com/questions/4555262/c-sharp-add-progress-bar-into-textbox ?
Deviant Sapphire
23-May-13 15:35pm
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Silly me for forgetting that. Thank you very much.
Deviant Sapphire
7-May-13 6:42am
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I got it fixed.
Deviant Sapphire
7-May-13 6:35am
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Okay, so I fixed the first line. It was because I forgot to do the Y.
But still the head is turning the wrong way?
this.Player.EntityHeadAngle = (float)(Math.PI / 4 - (Math.Atan2(e.State.X - Cradle.GraphicsManager.PreferredBackBufferWidth / 2, e.State.Y - Cradle.GraphicsManager.PreferredBackBufferHeight)));
Deviant Sapphire
7-May-13 6:26am
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No you do not? :L
X
Y
X -> Y = ~135.
Deviant Sapphire
7-May-13 5:54am
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"Uneccsarily editing my posts" Well grammar failed quite hard there. Oh, and that was pointed at the guy, not you, sorry. :L
Deviant Sapphire
7-May-13 5:50am
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First of all, please stop unneccsarily editing my post. Next, I am trying to accomplish getting the angles by points. For now, the angle should be calculated from the middle of the form, to a point on the screen. Unfortunatly, whenever I do this I seem to be getting odd results.
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