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Comments by jo le serb (Top 5 by date)

jo le serb 25-Jun-12 13:59pm View    
Thanks for the precision.
jo le serb 18-Dec-10 7:30am View    
It worked sir.

http://img684.imageshack.us/img684/3604/captureiy.png
jo le serb 17-Dec-10 12:20pm View    
Thanks, yes it is.

But my main problem is dealing with this type of data. If it was INT would be easy to work with.
jo le serb 17-Dec-10 12:18pm View    
thanks for answering anyway. Maybe is my english.

I am working on that somes month ago myself, making a ton of test-projects, sometime more than 6 hours per day. So now, I need help, I cant reach my goal myself. thanks.

I dont want an COMPLETE source-code or program. I only want to know how to convert/use the data for drawing points and line while conserving proportion.

I mean, if X,Y was equal to eg: X=200, Y=55 instead of the double-value, I could have done myself, without asking help.

Now, X=-8.85107925999806e+016 and Y = 4.23694439668789e+016: How I can convert or draw like using :


internal Point CoordToPixel(Double X, Double Y)
{
return new Point(Convert.ToInt32(X), Convert.ToInt32(Y));
}

graph.DrawLine(new Pen(Color.Black, 2), CoordToPixel(X, Y), CoordToPixel(X2, Y2));



edit: fail edit..
jo le serb 17-Dec-10 12:16pm View    
Deleted
thanks for answering anyway. Maybe is my english.

I am working on that somes month ago myself, making a ton of test-projects, sometime more than 6 hours per day. So now, I need help, I cant reach my goal myself. thanks.

I dont want an COMPLETE source-code or program. I only dont know how to convert/use the data for drawing points and line while conserving proportion.

I mean, if X,Y was equal to eg: X=200, Y=55 instead of the double-value, I could have done myself, without asking help.

Now, X=-8.85107925999806e+016 and Y = 4.23694439668789e+016: How I can convert or draw like using :

<pre>
internal Point CoordToPixel(Double X, Double Y)
{
return new Point(Convert.ToInt32(X), Convert.ToInt32(Y));
}

graph.DrawLine(new Pen(Color.Black, 2), CoordToPixel(X, Y), CoordToPixel(X2, Y2));
</pre>