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Comments by Joana Gonçalves 2022 (Top 7 by date)

Joana Gonçalves 2022 21-Apr-22 4:59am View    
but aren't the step by step youtube videos supposed to help?
Joana Gonçalves 2022 21-Apr-22 4:13am View    
I'm still trying to understand the code syntax
Joana Gonçalves 2022 20-Apr-22 12:28pm View    
I just got here, stop being rude to me
Joana Gonçalves 2022 20-Apr-22 12:26pm View     CRLF
(45,51):error CS0119:"ForceModeD" é um tipo que não é válido para o contexto especificado (47,63):error CS0113:"Impulse" não existe no contexto atual
Joana Gonçalves 2022 20-Apr-22 12:23pm View     CRLF
using System.Collections; using System.Collections.Generic; using UnityEngine; public class moviment1 : MonoBehaviour { public float Speed; public float JumpForce; public bool isJumping; public bool doubleJump; private Rigidbody2D rig; // Start is called before the first frame update void Start() { rig = GetComponent<rigidbody2d>(); } // Update is called once per frame void Update() { Move(); Jump(); } // MOVE void Move() { Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f); transform.position += movement * Time.deltaTime * Speed; } // JUMP void Jump() { if (Input.GetButtonDown("Jump") ) { if(!isJumping) { rig.AddForce(new Vector2(0f, JumpForce), ForceMode2D,Impulse); doubleJump = true; } else { if(doubleJump) { rig.AddForce(new Vector2(0f, JumpForce), ForceMode2D,Impulse); doubleJump = false; } } } } void OnCollisionEnter2D(Collision2D collision) { if(collision.gameObject.layer == 8) { isJumping = false; } } void OnCollisionExit2D(Collision2D collision) { if(collision.gameObject.layer == 8) { isJumping = true; } } }