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Comments by Jerry.Wang (Top 4 by date)
Jerry.Wang
5-Nov-12 21:00pm
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Because I am building the code for all potential platforms and I don't want to download the PDB each time.
Jerry.Wang
29-Sep-12 6:25am
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yes, I made a mistake, just copied the code above :)
Jerry.Wang
29-Sep-12 6:16am
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For InterlockedIncrement, you need check the result as well.
If InterlockedIncrement returns 1 for the 2nd time, that means the memory is already released.
Jerry.Wang
29-Sep-12 6:14am
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InterlockedDecrement returns the result value, so you should do like this:
void ReleaseRef()
{
if(InterlockedDecrement (&refVal)== 0)
delete [] this;
}