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AnswerRe: how to read status registers of parallel port Pin
Phillip M. Hoff13-Jan-07 11:59
Phillip M. Hoff13-Jan-07 11:59 
QuestionA multithreading "best practice" question! Pin
Nader Elshehabi13-Jan-07 10:58
Nader Elshehabi13-Jan-07 10:58 
AnswerRe: A multithreading "best practice" question! Pin
Phillip M. Hoff13-Jan-07 11:38
Phillip M. Hoff13-Jan-07 11:38 
GeneralRe: A multithreading "best practice" question! Pin
Nader Elshehabi13-Jan-07 12:28
Nader Elshehabi13-Jan-07 12:28 
GeneralRe: A multithreading "best practice" question! Pin
Phillip M. Hoff13-Jan-07 14:25
Phillip M. Hoff13-Jan-07 14:25 
GeneralRe: A multithreading "best practice" question! Pin
Nader Elshehabi14-Jan-07 9:02
Nader Elshehabi14-Jan-07 9:02 
QuestionXNA requirement or Direct x 9 works fine with C#...or OpenGL Pin
Software_Specialist13-Jan-07 10:48
Software_Specialist13-Jan-07 10:48 
AnswerRe: XNA requirement or Direct x 9 works fine with C#...or OpenGL Pin
Nader Elshehabi13-Jan-07 11:12
Nader Elshehabi13-Jan-07 11:12 
There are many options to develop games in C#. This includes using OpenGL libraries, managed/unmanaged DirectX libraries, or XNA.
Using unmanaged libraries like OpenGL, would require using something called P/Invoke. This is quite tedious, but possible. Also it won't be as fast as C++, but still quite satisfactory.
On the other hand, Microsoft has already provided managed DirectX library that you can use directly from your C# code. Again it's not as fast as the unmanaged code, but it should be in the future. I also think that DirectX 10 is managed, and the entire Windows Vista development will be built on C#, though C++ would still be an option, but it no longer would be number one in a few years. Still to early to say, but things are moving to DotNet.
XNA is an early immature games developing framework. You can also try it directlt from your C# code. It's quite like DirectX I think, but a little easier. From the Download page I quoted this line:
"However, other members of the Visual Studio 2005 line of products, for example Visual Studio 2005 Professional, can co-exist with XNA Game Studio Express on the same computer."
I didn't try it, but I think if you installed it on your proffessional edition, it should work fine. Otherwise you can install the express edition without uninstalling the proffesional edition.

RegardsRose | [Rose]

GeneralRe: XNA requirement or Direct x 9 works fine with C#...or OpenGL Pin
Software_Specialist13-Jan-07 11:31
Software_Specialist13-Jan-07 11:31 
GeneralRe: XNA requirement or Direct x 9 works fine with C#...or OpenGL Pin
Nader Elshehabi13-Jan-07 12:05
Nader Elshehabi13-Jan-07 12:05 
AnswerRe: XNA requirement or Direct x 9 works fine with C#...or OpenGL Pin
Colin Angus Mackay13-Jan-07 11:39
Colin Angus Mackay13-Jan-07 11:39 
GeneralRe: XNA requirement or Direct x 9 works fine with C#...or OpenGL Pin
Software_Specialist13-Jan-07 12:07
Software_Specialist13-Jan-07 12:07 
QuestionRead Excel file and create another file met some part of first excel file [modified] Pin
teymur_khan13-Jan-07 10:05
teymur_khan13-Jan-07 10:05 
AnswerRe: Read Excel file and create another file met some part of first excel file Pin
Phillip M. Hoff13-Jan-07 11:50
Phillip M. Hoff13-Jan-07 11:50 
GeneralRe: Read Excel file and create another file met some part of first excel file Pin
teymur_khan14-Jan-07 5:14
teymur_khan14-Jan-07 5:14 
Questionhow to manage Device(s) from USB port ? Pin
hdv21213-Jan-07 9:28
hdv21213-Jan-07 9:28 
AnswerRe: how to manage Device(s) from USB port ? Pin
Nader Elshehabi13-Jan-07 10:41
Nader Elshehabi13-Jan-07 10:41 
QuestionAccessing resource on unknown CD-ROM (drive letter). Pin
TrooperIronMan13-Jan-07 9:09
TrooperIronMan13-Jan-07 9:09 
AnswerRe: Accessing resource on unknown CD-ROM (drive letter). Pin
Luc Pattyn13-Jan-07 9:23
sitebuilderLuc Pattyn13-Jan-07 9:23 
GeneralRe: Accessing resource on unknown CD-ROM (drive letter). Pin
TrooperIronMan13-Jan-07 9:47
TrooperIronMan13-Jan-07 9:47 
GeneralRe: Accessing resource on unknown CD-ROM (drive letter). Pin
TrooperIronMan13-Jan-07 13:41
TrooperIronMan13-Jan-07 13:41 
Questionhow to configure msdn in my vs2005 correctly ? Pin
hdv21213-Jan-07 7:44
hdv21213-Jan-07 7:44 
AnswerRe: how to configure msdn in my vs2005 correctly ? Pin
Ed.Poore13-Jan-07 7:54
Ed.Poore13-Jan-07 7:54 
AnswerRe: how to configure msdn in my vs2005 correctly ? Pin
Thomas Stockwell13-Jan-07 16:30
professionalThomas Stockwell13-Jan-07 16:30 
QuestionPrimitive types or object types what to prefer Pin
ComCoderCsharp13-Jan-07 7:21
ComCoderCsharp13-Jan-07 7:21 

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