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may be decimal will help you in getting your issue fixed
Mouli
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<pre>
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Boolean;
namespace Applica
{
class Program
{
static void Main(string[] args)
{
DirectoryInfo da = new DirectoryInfo("C:\\Folder9");
FileInfo[] Arr = da.GetFiles();
FileInfo ap = Arr[Arr.Length - 1];
long Totbyte = ap.Length;
string filePath = ap.FullName;
string temPath = Path.GetTempFileName();
byte[] data = File.ReadAllBytes(filePath);
File.WriteAllBytes(temPath, data);
byte[] dataB = new byte[1];
BitArray bits = new BitArray(dataB);
for (uint counter = 0; counter < Totbyte; counter++)
{
dataB[0] = data[counter];
for (uint count = 0; count < bits.Length; count++)
{
if (bits[count] == 0)
Console.Write(bits[count] ? "1" : "0");
}
}
}
}
}
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Totbyte is a long. Your loop is a uint.
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Even if I change that variable to a constant, the error still exist.
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My error is in the last 2 lines of the code:
bits[count]
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I changed it to an int and I still get an error.
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The same one or a new one?
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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He did not insult you, he asked you a perfectly reasonable question. You have stated that you get an error, but you have given no details of what that error is. Is it "invalid argument", and if so on what line of code. If it is something different then show the details. But in either case please be clear what the problem is and where it occurs, and people will try to help you. But if you resort to insults and rudeness you are likely to get no help at all.
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Can you comment all your code?
Then I will fix it for you.
PS: always check variable is null or not, if you are not sure before calling it
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<pre>
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Boolean;
namespace Applica
{
class Program
{
static void Main(string[] args)
{
DirectoryInfo da = new DirectoryInfo("C:\\Folder9");
FileInfo[] Arr = da.GetFiles();
FileInfo ap = Arr[Arr.Length - 1];
long Totbyte = ap.Length;
string filePath = ap.FullName;
string temPath = Path.GetTempFileName();
byte[] data = File.ReadAllBytes(filePath);
File.WriteAllBytes(temPath, data);
byte[] dataB = new byte[1];
BitArray bits = new BitArray(dataB);
for (uint counter = 0; counter < Totbyte; counter++)
{
dataB[0] = data[counter];
for (uint count = 0; count < bits.Length; count++)
{
if (bits[count] == 0)
Console.Write(bits[count] ? "1" : "0");
}
}
}
}
}
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I don't understand what you are trying to do.
But if you want to write out the byte array of the file then here is the code
DirectoryInfo da = new DirectoryInfo("C:\\Folder9");
FileInfo[] Arr = da.GetFiles();
FileInfo ap = Arr[Arr.Length - 1];
long Totbyte = ap.Length;
string filePath = ap.FullName;
byte[] data = File.ReadAllBytes(filePath);
for (int counter = 0; counter < Totbyte; counter++)
{
Console.Write(data[counter]);
}
Remember that is byte array, not bit array
If you to write out bit array instead of byte array, replace
Console.Write(data[counter]);
Into
string yourByteString = Convert.ToString(data[counter], 2).PadLeft(8, '0');
Console.Write(yourByteString+" ");
modified 3-Mar-14 0:40am.
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There are two problems here: firstly that an array index needs to be an integer - and a uint needs an explicit cast to int - you can't use an implicit cast because it could "throw away" data in the form of positive values with the top bit set. Easiest solution: use int value in your for loop.
The second problem is that the BitArray indexer does not return an int value: it returns a bool. So if you correct the first error, the compiler will complain that it cannot compare an int with a bool!
Those are easily fixed to let your program compile:
for (int counter = 0; counter < Totbyte; counter++)
{
dataB[0] = data[counter];
for (int count = 0; count < bits.Length; count++)
{
if (!bits[count])
Console.Write(bits[count] ? "1" : "0");
}
} But... It's not going to work.
You don't change the value in Bits at all inside your outer loop - so each byte "value" is going to print as the same sequence of bits.
Personally, I wouldn't use a BitArray - it's an unnecessary complication here - just use the C# standard bit manipulation operators:
for (int counter = 0; counter < Totbyte; counter++)
{
int b = (int) data[counter];
for (int count = 0; count < 8; count++)
{
Console.Write(b & 1);
b = b >> 1;
}
}
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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I only need to evaluate if whether or not a "0" exist in the BitArray string. I dont care about the "1".
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And what are you going to do if it is a one? now print anything?
Trust me: AND the value with 1 returns either 0 or 1 depending on the state of teh least significant bit the in value. Using >> then shifts the whole input down a single bit, so the second bit takes the place of first, and so forth. It's a lot more efficient than using a BitString for each byte.
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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You cannot use an unsigned as an index, it must be signed. And you cannot compare a bit with the integer value zero. A bit can only be true or false . Change the loop code to
for (int count = 0; count < bits.Length; count++)
{
if (bits[count])
Console.Write(bits[count] ? "1" : "0");
}
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I only need to evaluate if whether or not a "0" exist in the BitArray string. I dont care about the "1".
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Then just test for false ; the BitArray[item] is a boolean value.
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Should it be:
bool a = false;
a=bits[count];
if (a)
{
}
is this correct?
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No, you should just be testing the specific bit:
if (!bits[count])
if (bits[count] == false)
However, having looked more closely at your code I am at a loss to understand what the program is supposed to do. In particular why you are reading those files and why you are writing new copies of them, or what any of that has to do with your for loops.
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<pre>
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Applica
{
class Program
{
static void Main(string[] args)
{
DirectoryInfo da = new DirectoryInfo("C:\\Folder9");
FileInfo[] Arr = da.GetFiles();
if (Arr.Length == 0)
{
throw new InvalidOperationException("No files found.");
}
FileInfo ap = Arr[Arr.Length - 1];
long Totbyte = ap.Length;
string filePath = ap.FullName;
Console.WriteLine("Total Bytes = {0} bytes", Totbyte);
string temPath = Path.GetTempFileName();
byte[] data = File.ReadAllBytes(filePath);
File.WriteAllBytes(temPath, data);
byte[] dataB = new byte[1];
BitArray bits = new BitArray(dataB);
Console.WriteLine("length= {0}",bits.Length);
for (long counter = 0; counter < Totbyte; counter++)
{
dataB[0] = data[counter];
Console.WriteLine("{0}", dataB[0]);
for (int count = 0; count < bits.Length; count++)
{
if (bits[count] == true)
Console.WriteLine("{0}", bits[count]);
if (bits[count] == false)
Console.WriteLine("{0}", bits[count]);
}
}
}
}
}
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computerpublic wrote: When I run 101 thru the BitArray, it evaluates all bits as false which is NOT CORRECT But the problem is that you do not run that value through it. Your code is:
byte[] dataB = new byte[1];
BitArray bits = new BitArray(dataB);
Console.WriteLine("length= {0}",bits.Length);
for (long counter = 0; counter < Totbyte; counter++)
{
dataB[0] = data[counter];
Console.WriteLine("{0}", dataB[0]);
for (int count = 0; count < bits.Length; count++)
{
if (bits[count] == true)
Console.WriteLine("{0}", bits[count]);
if (bits[count] == false)
Console.WriteLine("{0}", bits[count]);
}
}
It should be
byte[] dataB = new byte[1];
for (long counter = 0; counter < Totbyte; counter++)
{
dataB[0] = data[counter];
BitArray bits = new BitArray(dataB);
Console.WriteLine("length= {0}",bits.Length);
Console.WriteLine("{0}", dataB[0]);
for (int count = 0; count < bits.Length; count++)
{
Console.Write(bits[count] ? "1" : "0");
}
Console.WriteLine("");
}
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I am noticing that the programs default operation is to evaluate the Most Significant Bit First and it evaluates the Least Significant Bit Last. I was not expecting this behavior. This this always the case the default case? Can I change the default operation to do LSB to MSB?
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