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A basic X3DOM editor based on OpenGL running on ReactOS (and consequently on Windows XP and newer versions)

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16 May 2021CPOL12 min read 6.1K   318   2  
Creation of a basic X3DOM editor based on OpenGL with as little code as possible, that is running on ReactOS and Windows, to check out the capabilities of X3DOM.
This project was started to gather and share experience with the not yet standardized format X3DOM for embedding declarative 3D content (originally in HTML5 but used here in programming applications on ReactOS and Windows). It integrates many small things I've done already - like choosing the right IDE, preparing for source code documentation and developing user controls.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Team Leader Celonis SA
Germany Germany
I am currently the CEO of Symbioworld GmbH and as such responsible for personnel management, information security, data protection and certifications. Furthermore, as a senior programmer, I am responsible for the automatic layout engine, the simulation (Activity Based Costing), the automatic creation of Word/RTF reports and the data transformation in complex migration projects.

The main focus of my work as a programmer is the development of Microsoft Azure Services using C# and Visual Studio.

Privately, I am interested in C++ and Linux in addition to C#. I like the approach of open source software and like to support OSS with own contributions.

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