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Light Source Features and Related Material Properties in OpenGL

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16 Apr 2021CPOL4 min read 3.3K   3  
Basic light source approaches and related material properties handling for OpenGL
In this article, you will learn about the overall principles and ready-to-use code snippets to deal with light source features and related material properties for OpenGL applications.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Team Leader Celonis SA
Germany Germany
I am currently the CEO of Symbioworld GmbH and as such responsible for personnel management, information security, data protection and certifications. Furthermore, as a senior programmer, I am responsible for the automatic layout engine, the simulation (Activity Based Costing), the automatic creation of Word/RTF reports and the data transformation in complex migration projects.

The main focus of my work as a programmer is the development of Microsoft Azure Services using C# and Visual Studio.

Privately, I am interested in C++ and Linux in addition to C#. I like the approach of open source software and like to support OSS with own contributions.

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