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Intro to 3D Visualization, Physically Correct Lighting, the next steps and the Need for a Pre-computed Illumination Model

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20 Apr 2009CPOL8 min read 18.7K   6  
A very easy and simple introduction to the concepts of lighting in games, its history and the tendency this field is following

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Spain Spain
Inaki Ayucar is a Microsoft MVP in DirectX/XNA, and a software engineer involved in development since his first Spectrum 48k, in the year 1987. He is the founder and chief developer of The Simax Project (www.simaxvirt.com) and is very interested in DirectX/XNA, physics, game development, simulation, C++ and C#.

His blog is: http://graphicdna.blogspot.com

To contact Inaki: iayucar@simax.es

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