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Parallel computing and processor affinity. Never underestimate the Windows Vista Scheduler

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20 Apr 2009CPOL11 min read 52.6K   30  
[Traducido al Español por Matías Cordero. Puedes leer la versión en Castellano aqui] Everyone knows that parallelization is a hard but important issue, as it seems that it´s not affordable anymore to increase CPU clock speeds.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Spain Spain
Inaki Ayucar is a Microsoft MVP in DirectX/XNA, and a software engineer involved in development since his first Spectrum 48k, in the year 1987. He is the founder and chief developer of The Simax Project (www.simaxvirt.com) and is very interested in DirectX/XNA, physics, game development, simulation, C++ and C#.

His blog is: http://graphicdna.blogspot.com

To contact Inaki: iayucar@simax.es

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