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Sound Experiments in Managed DirectX

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4.85/5 (46 votes)
16 Feb 200726 min read 267.6K   4K   118  
Using static and streaming sound buffers in Managed DirectX.

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Written By
Software Developer (Senior)
United States United States
My life and career have been a bit unusual (mostly in good ways). So, I'm grateful every day for the opportunities God's given me to do different things and see different aspects of life.

Education: B.S. Physics '73 (atmospheric physics, sounding rockets), M.S. Computer Science '76 (radio astronomy, fuzzy controllers, music pattern recognition and visualization) New Mexico Tech; Ph.D. Engineering '83 (parallel computer architecture, digital signal processing, economics) U.C. Berkeley.

I'm married to Susan, a wonderful woman whom I met in a Computer Architecture class at U.C. Berkeley.

Professional activities: Digital systems engineer, digital audio pioneer, founder or key in several tech startups, consulting engineer, expert witness. I'm currently developing a multithreading framework in C# .NET, that makes it almost easy to write correct programs for multicore processors. I'm also implementing a new transform for recognizing, editing, and processing signals, especially sound.

I'm an occasional essayist, public speaker, and podcaster, and free-market space advocate. I enjoy good wine, good music, good friends, and cats.

If you think your project could use a different point of view, I'm available for consulting work in the San Francisco Bay area, or (preferrably) via the net.

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