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Managing Lifetimes of Direct3D12 Resources

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16 Apr 2017CPOL9 min read 9.1K   68   4  
This article describes a low-overhead strategy for managing lifetimes of resources in Direct3D12.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
Being a 3D graphics enthusiast for many years, I have worked on various rendering technologies including deformable terrain, physically-based water, shadows, volumetric and post-processing effects and other. I run Diligent Graphics as a place where I can experiment, learn new technologies, try new algorithms and share my ideas.

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