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Great Reads

by Marcelo Ricardo de Oliveira
A shoot'n'up HTML5 game made with Phaser game framework
by Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
by CMalcheski
Thinking outside the box can result in critical performance gains
by Petar Brkusanin
An example of how Decorator, Dependency Injection, and Composition Root patterns can be used to extend the base game functionality.

Latest Articles

by honey the codewitch
Display automated (optionally controllable) Tetris on an LCD or Neopixel panel
by Member 10912276
How to control game elements based on predefined conditions
by Jo_vb.net
This article and the demo are about getting started using my Schafkopf_OOP VB.NET project.
by KrirkDev
Kaldoku - a Sudoku like puzzle game

All Articles

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Game Development 

4 Mar 2024 by honey the codewitch
Display automated (optionally controllable) Tetris on an LCD or Neopixel panel
16 Feb 2024 by Jo_vb.net
This article and the demo are about getting started using my Schafkopf_OOP VB.NET project.
4 Feb 2024 by KrirkDev
Kaldoku - a Sudoku like puzzle game
1 Feb 2024 by Orphraie
Study of 3D graphics in video games with minimal prior knowledge of mathematics
2 Jan 2024 by Jacques Fournier
SrcChess is a chess program built in C#
25 Dec 2023 by Peter Huber SG
Do you need a 10 minute break or want to do some mental warmup before programming? This free game is for you.
23 Sep 2023 by Christ Kennedy
A game to waste your hours
18 Aug 2023 by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
12 Jul 2023 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
3 Apr 2023 by Mike Hankey
Project like "Simon Says"
29 Mar 2023 by gggustafson
This article is the third and final in the Bingo Game Suite series.
27 Feb 2023 by gggustafson
Print_Cards to produce PDF file containing specified number of unique Bingo cards
20 Feb 2023 by gggustafson
In this first part, we look at the random arrangement of numbers on a player's Bingo card.
10 Dec 2022 by Adérito Silva
Introduction to XInputium — a full-featured open-source library for XInput integration in .NET games or applications.
19 Nov 2022 by KristianEkman
An online Angular, .NET 7 Web API, SQL Server on Azure backgammon game
17 Nov 2022 by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
Unity Engine support for Electronic 2D game development
17 Nov 2022 by André Marcos (Advisor), José Cláudio Silva, Victor Lopes
This work proposes the development of a Raycast engine in JavaScript to facilitate the 3D game development.
7 Nov 2022 by Terence Wallace
A VB.NET implementation of a city-building game with real-time strategy elements.
23 Nov 2021 by Raphael Mun
In this article, we explore packaging then deploying a game to Azure PlayFab servers.
25 Sep 2021 by Senthil Kumeresh
An overview of how the coding is done to solve the Sudoku problem
15 Jul 2021 by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
14 Jul 2021 by Mehedi Shams
An eye-teaser to tease your eyes, see if you can beat it!
10 Jul 2021 by jespa007
Example game engine by using SDL2 and ZetScript
6 Jul 2021 by VisualMonsters
Simple game "table football", you can easily create and play with your friends and family
14 Apr 2021 by Anurag Gandhi
A group Sudoku game to demonstrate the usage of SignalR in AngularJs application
8 Feb 2021 by Uzi Granot
If you are a programmer that tried to introduce a kid to programming with Scratch, this article is for you. Comparing a simple game between Scratch and C#.
11 Jan 2021 by EgorYusov
An introduction to ray tracing API in Diligent Engine
10 Dec 2020 by André Marcos (Advisor), LaercioMBR
An overview of the development process of an online platform to facilitate community driven data cataloging and management.
6 Oct 2020 by Christ Kennedy
A graphically bouncy and colorful version of the popular numbers tile-sliding game
27 Jul 2020 by Member 13737597
This article shows how to bring the power of real C compiler for reverse engineering purposes.
27 May 2020 by Theo Kand
An original AngularJS implementation of the most famous video game ever
24 Dec 2019 by NickNs1991
Rapid Roll game in C#
6 Dec 2019 by Vahe Karamian
Programming in itself is no small task. Graphics programming complicate things a tab-bit more!
11 Oct 2019 by Christ Kennedy
2D shooter inspired by Descent - rotating screen, network of tunnels, multiple robots & weapons - map editor
4 Oct 2019 by Simon Jackson
Unity3D and Opensource get acquainted
24 Jun 2019 by Thomas Daniels
This article describes the making of a tic tac toe player that uses neural networks and machine learning.
22 May 2019 by syed shanu
How to create a simple game development web application using ASP.NET Core Blazor, .NET Core 3.0 Preview and with Visual Studio 2019
14 Apr 2019 by Christ Kennedy
si latine discis ludum verborum habere debes
13 Mar 2019 by Oana Mancu
Any deterministic game can be broken down to its core functionalities. By understanding them, one can implement fundamental algorithms such as Minimax (with alpha beta pruning), thus paving the way towards a better AI opponent.
6 Jan 2019 by Mehedi Shams
Crossword creator - with a touch of Unicode Logic!
22 Dec 2018 by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
11 May 2018 by Marcelo Ricardo de Oliveira
Most of the examples using Blazor I've seen so far include some simple pages, buttons and forms. So I decided to investigate whether it would work with my old Bricks game to help explore WebAssembly.
29 Jan 2018 by Arav Singhal
An introduction to all the math required to get started on your own 2D physics engine
26 Nov 2017 by Marcelo Ricardo de Oliveira
A shoot'n'up HTML5 game made with Phaser game framework
21 Nov 2017 by Tobs88
This article is about a game based on the ECS implementation from the first part of the series.
21 Nov 2017 by Tobs88
This article is about the Entity-Component-System (ECS). It is a design pattern which allows you great flexibility in designing your overall software architecture.
28 Oct 2017 by massimiliano aronica
Let's have a break with JavaScript and a Canvas
4 Oct 2017 by CMalcheski
Thinking outside the box can result in critical performance gains
8 Sep 2017 by CoderGirl42
An extensible procedural generation framework
28 May 2017 by KristianEkman
Chess engine and simple chess user interface
24 May 2017 by Robert Welliever
Classic, Arcade-Style Video Poker
7 Apr 2017 by Marco-Hans Van Der Willik
This article continues with the development of the SOLID Poker project, and covers functionality to Compare and Validate Poker Hands.
4 Apr 2017 by Marco-Hans Van Der Willik
Versatile engine to generate Spec Based Poker Hands, which allows for extensive algorithm based testing
7 Feb 2017 by O.G.I.
Pathfinding algorithm based on a direction priority
12 Jan 2017 by hari19113
This article is on how a sudoku game can be developed easily.
30 Nov 2016 by syed shanu
In this article let's see how to create a simple Character matching game using Windows Universal App. Create our own game and have fun with Windows Phone using Universal App development.
31 Oct 2016 by luigidibiasi
In this article, we want to implement a simple side-scrolling game that we will call Super Nemo Fish.
10 Oct 2016 by Ashley Davis
A look at version control from the game developers perspective
31 May 2016 by Thomas Daniels
How to create a maze with a digital timer using HTML5 and JavaScript, without the use of Flash
1 May 2016 by Majdi Sobain
2D games programming simplicity using RingAllegro Library
15 Apr 2016 by Android on Intel
Whether it’s a friendly battle, classic gaming strategy, or a fast-paced adventure, these apps will surely set the pace for a positive spring ahead.
15 Apr 2016 by Android on Intel
Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.
15 Apr 2016 by Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
28 Feb 2016 by AlexeyYakovlev
This article describes building an Android game with networking support using C#, Xamarin.Android platform and Zyan Communication Framework.
14 Oct 2015 by Mitchell J.
Introducing Bob's Quest, a Flappy Bird clone (of sorts), in which Bob must avoid crashing into pillars as he leaps through space.
4 Oct 2015 by syed shanu
This article shows how to create a Are You Genius game using MVC, AngularJS and Web API 2.
3 Sep 2015 by syed shanu
How to use MVC, AngularJS and Web API 2 and create a word puzzle game
4 Aug 2015 by syed shanu
Simple Name Puzzle game for WinMobile
31 Jul 2015 by Android on Intel
Peach Pellen, CTO of Black Gate Games talks about her background, her work with Black Gate Games, and what projects she’s working on at the moment.
22 Jul 2015 by Robby Ingebretsen
This tutorial is the 3rd in a series on Flight Arcade – built to demonstrate what’s possible on the web platform and in the new Microsoft Edge browser and EdgeHTML rendering engine.
17 Jul 2015 by Guruprasad.K.Basavaraju
This article is an effort to introduce beginners to HTML Canvas through a simple Game development.
6 Jul 2015 by Android on Intel
This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
23 Jun 2015 by Kel_
A game of life "MMO", with a persistent simulation running on the server.
26 May 2015 by Vahe Karamian
This article will cover the basics of network programming using Network View in Unity 3D. We will be creating an Authoritative Server based networking environment showcasing the basics functions of network programming using Unity 3D and C#.
26 May 2015 by Intel
Game Companies Speed Up Development with Intel® Sample Code
13 May 2015 by Mike Oberberger
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment
1 May 2015 by Intel
In this article I will describe the effects implemented by Gameloft in GTR2 and focus on how we managed to fit those effects into the 30 frames per second (FPS) budget we had set ourselves.
22 Mar 2015 by Simon Jackson
We have finally reached the end of an era and the dawn of the next with the MonoGame project. The latest release has now broken its ties to the old XNA framework and stands alone.
15 Jan 2015 by Guruprasad.K.Basavaraju
An MVC application to make a copy of CodeProject articles in your Browser Cache using HTML5's AppCache feature
10 Jan 2015 by Dan Thyer
Use a Microsoft Kinect to control the home automation in the house. Lights can be turned on an off from speech recognition or from pointing at them and waving your other hand one way to turn on and the other way to turn off.
17 Dec 2014 by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
9 Oct 2014 by Pavel Durov
This article is explaining how to implement a basic game fundamentals on Android platform.
2 Sep 2014 by Simon Jackson
Mastering Unity 2D Game Development – AI and State Machines
28 May 2014 by Dr. Michael J. Gourlay
This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
27 May 2014 by Mohd Akram
24 Apr 2014 by Fredrik Bornander
Implementing a Tetris-like game for the web using Dart
8 Apr 2014 by Florian Rappl
Creating a tower defense game from scratch with web technologies.
17 Jan 2014 by Paul Lindberg
This case study details how the game takes best advantage of low-power systems, while still scaling up to look and run fantastic on more robust systems.
9 Dec 2013 by Petar Brkusanin
An example of how Decorator, Dependency Injection, and Composition Root patterns can be used to extend the base game functionality.
14 Nov 2013 by Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
22 Sep 2013 by Simon Jackson
Free resources for game design.
9 Sep 2013 by Marcelo Ricardo de Oliveira
An isometric chess game using Paper JS
27 Jul 2013 by Ched1980
A four-player soap-box time-trial game with a twist.
14 Jul 2013 by Sudhir Tiwari
8/15 puzzle using A* (A Star) algorithm.
21 Jun 2013 by Lipman Roi
An algorithm which automatically generates circular mazes.
3 May 2013 by TYoungjr
An outline for a plan to build a real time, multiplayer, cross platform edition of the game Go.
28 Apr 2013 by Ed Nutting
A wrapper application making management, modding and running multiple MineCraft servers faster and easier.