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Great Reads

by Marcelo Ricardo de Oliveira
A shoot'n'up HTML5 game made with Phaser game framework
by Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
by CMalcheski
Thinking outside the box can result in critical performance gains
by Petar Brkusanin
An example of how Decorator, Dependency Injection, and Composition Root patterns can be used to extend the base game functionality.

Latest Articles

by honey the codewitch
Display automated (optionally controllable) Tetris on an LCD or Neopixel panel
by Member 10912276
How to control game elements based on predefined conditions
by Jo_vb.net
This article and the demo are about getting started using my Schafkopf_OOP VB.NET project.
by KrirkDev
Kaldoku - a Sudoku like puzzle game

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Game Development 

26 Oct 2020 by Matteo Prosperi
This post is the the second in a short series investigating somewhat exotic parts of .NET.
14 Dec 2016 by Simon Jackson
How to convert DirectX .X files for use in games
24 Apr 2014 by Simon Jackson
Creating E-Learning Games with Unity – A Review
10 Oct 2017 by IAmJoshChang
How to create an enemy
10 Oct 2017 by IAmJoshChang
How to use Real enemy asset from the Unity Asset Store
10 Oct 2017 by IAmJoshChang
How to create AI movements for enemies in Unity
10 Oct 2017 by IAmJoshChang
Attacking enemies, health system and death animation in Unity
10 Oct 2017 by IAmJoshChang
Finish attacking the enemy and walking sounds in Unity
10 Oct 2017 by IAmJoshChang
Adding shooting, hit, and more walking sound effects!
10 Oct 2017 by IAmJoshChang
How to use a real gun model in Unity
10 Oct 2017 by IAmJoshChang
How to shoot with a gun in Unity
10 Oct 2017 by IAmJoshChang
How to create weapon ammo in Unity
10 Oct 2017 by IAmJoshChang
Creating Player Health System and Health UI in Unity
10 Oct 2017 by IAmJoshChang
Going through the Unity Ball tutorial
10 Oct 2017 by IAmJoshChang
Fixing Game Object Collider in Unity
10 Oct 2017 by IAmJoshChang
How to create game over UI in Unity
10 Oct 2017 by IAmJoshChang
How to create the Game End state and Game Over animation
10 Oct 2017 by IAmJoshChang
How to create a spawning system for enemies in Unity
11 Oct 2017 by IAmJoshChang
How to create waves for spawning system in Unity
14 Oct 2017 by IAmJoshChang
How to add missing audio, UI, and create enemy victory state
10 Oct 2017 by IAmJoshChang
Going through the Unity space shooter tutorial
10 Oct 2017 by IAmJoshChang
Going through the Unity Space Shooter - tutorial II
10 Oct 2017 by IAmJoshChang
Going through the Unity Space Shooter
10 Oct 2017 by IAmJoshChang
Survival Shooter - tutorial I
27 May 2018 by IAmJoshChang
How to set up the daydream controller
10 Oct 2017 by IAmJoshChang
Survival shooter - tutorial II
10 Oct 2017 by IAmJoshChang
How to create a VERY simple first person shooter
10 Oct 2017 by IAmJoshChang
How to create a character in a first person shooter
6 Feb 2019 by IAmJoshChang
How to implement the invincible boost power-up
6 Feb 2019 by IAmJoshChang
How to create the Item Shop Scene and UI
6 Feb 2019 by IAmJoshChang
How to create a database for power-up upgrades
10 Oct 2017 by IAmJoshChang
How to set up a weapon
10 May 2017 by Simon Jackson
Developing games for Cystic Fibrosis treatment – Getting started with Fizzyo
31 May 2017 by Simon Jackson
How to get started with MonoGame using XML
19 Feb 2015 by Michael Adaixo
How to create a recursive call with Unity's coroutines
11 Mar 2012 by Aniruddha Loya
Receiving INDEX_SIZE_ERR: DOM Exception 1 in HTML5 drawImage() function - Here is a small trick that helps to make sure that images are loaded before being rendered.
29 May 2015 by Eduardo Fonseca
In this post, you will find some tips and links to help you learn game development for free.
9 Jan 2012 by XPG Live
A walk through of using all of the features XPG Live has to offer
26 Jan 2012 by XPG Live
How to initialize a game on Android with XPG
26 Jan 2012 by XPG Live
This is a continuation of the How To series. The first post is here.
26 Jan 2012 by XPG Live
How to initialize a game on iOS (iPhone/iPad) with XPG
31 Jan 2012 by XPG Live
Initialize a game on Windows Phone with XPG
1 Feb 2012 by XPG Live
This post discusses how to use Leaderboards on Android with XPG.
6 Feb 2012 by XPG Live
This post will cover leaderboard types and setup, accessing leaderboards in game, posting a score to a leaderboard, retrieving scores from a leaderboard.
26 Jan 2012 by XPG Live
Use leaderboards on iOS (iPhone/iPad) with XPG
31 Jan 2012 by XPG Live
Use leaderboards on Windows Phone with XPG
10 Aug 2012 by Aniruddha Loya
In this tutorial, I will show you how to use the basic features of HTML5 and get the simple game of Snake up and ready within a couple of hours, even if you are a beginner.
27 Mar 2021 by The Sun God
How to speed up your game in Pygame
27 Jul 2014 by Simon Jackson
Mastering Unity 2D game development - animation curves
13 Apr 2014 by Simon Jackson
MonoGame 3.2 NuGet packages are GO!
2 Jan 2014 by Vidyasagar Machupalli
How my first game went from start to store
5 Apr 2023 by ToughDev
How to play the classic MS-DOS game - Alley Cat - from your browser
28 Apr 2011 by Inaki Ayucar
How to take advantage of high-level C# features to make our 3D games API platform independent
14 Apr 2013 by zoyobar
The differences between SoundEffect and SoundEffectInstance in XNA
7 Jul 2016 by Steve Naidamast
Getting an understanding of complex app development
29 Apr 2014 by Simon Jackson
Unity 2D Game Development - A Review
10 Jan 2015 by Simon Jackson
A review of Unity AI programming essentials
14 Dec 2014 by Simon Jackson
This title from the onset aims to give you the tools and means to create your own games with unity with a few well-built examples, where this title differs from others is that it has limited this to just a couple and goes through them in great detail.
12 Feb 2014 by Simon Jackson
Unity Multiplayer Games - a review
3 Sep 2013 by Simon Jackson
This sturdy reference is a nice comparison to the previous HLSL cookbook I reviewed earlier.
1 Jan 2015 by Eduardo Fonseca
Unity3D - Easily Handling Player's Objectives
28 Jun 2022 by Pete O'Hanlon
Epic Games recently released Unreal Engine 5 and I thought it was time that I wrote a series about using Blueprints to show the power of UE5.
22 May 2013 by zoyobar
How to use XNA in Silverlight
26 Jul 2012 by zoyobar
Why you need to remove event handler for XNA?
16 Jan 2013 by Simon Jackson
Some of the other frameworks which use XNA as a baseline.
5 Nov 2012 by Simon Jackson
XNA to MonoGame and beyond
6 Jan 2013 by Simon Jackson
So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced …
5 Nov 2012 by Simon Jackson
XNA to UnityXNA and beyond