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XNA4.0

XNA4.0

Great Reads

by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Simon Jackson
Some of the other frameworks which use XNA as a baseline.
by sajjad kardani moghadam
Octa Tree is a 3D space partitioning algorithm

Latest Articles

by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by sajjad kardani moghadam
Octa Tree is a 3D space partitioning algorithm
by zoyobar
Using Label class to display text in XNA
by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.

All Articles

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XNA4.0 

25 Mar 2013 by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
2 Feb 2012 by Marcelo Ricardo de Oliveira
A 2D physics game for Windows Phone inspired on Angry Birds
8 Mar 2012 by Marcelo Ricardo de Oliveira
Learn how to integrate Silverlight and XNA for Windows Phone in the same application
15 Jul 2021 by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
8 Aug 2012 by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.