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Great Reads

by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
by Gerardo Recinto
Virtualization of RAM & Disk for high-speed, low-footprint & scalable data caching
by Simon Jackson
Be careful of those SPECIAL names in Unity

Latest Articles

by Simon Cooke
A bi-partite circular buffer for high performance buffering, where it comes from, and why you'd want to use it.
by Vangos
Floor Detection using Kinect
by Vangos
How to measure the orientation of a joint around each axis (X, Y, Z)
by Vangos
Kinect is dead! Now what?

All Articles

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XBox 

2 Apr 2010 by Alain Rist
Change to int main(){ XBE info = {0}; // ... cout
24 Jul 2011 by Alan Boldock
Many available demonstrations and tutorials demonstrate how to play an animation generated in a 3D application. This tutorial demonstrates how to manipulate a 3D model using only the code to find and manipulate Bones within a simple 3D model generated in Blender.
14 Sep 2008 by AmitDey
A Tutorial to develop a driving simulator using XNA Game Studio 2.0
31 Jul 2013 by Ayush001
Traditional game which becomes more interetsing.
18 Oct 2009 by Bachowny
C++ code showing how to track memory usage to avoid memory leaks
2 Jul 2007 by Bob Bradley, Kurt Wesner
A batched text output component that is useful for debugging XNA projects.
7 Jul 2012 by CJ Kent
Create an Interpolating Timer and use it to fade textures in and out in XNA 4.0
23 Apr 2009 by coder_of_salvation
Skip the 'starting from scratch' & Makefile bullsh*t, this will boost your creativity
3 Jan 2015 by Dan Thyer
Remote control a squirt gun, open the garage, and water the garden all through .net
10 Jan 2015 by Dan Thyer
Use a Microsoft Kinect to control the home automation in the house. Lights can be turned on an off from speech recognition or from pointing at them and waving your other hand one way to turn on and the other way to turn off.
30 Dec 2014 by Daniel Lieberwirth (BrainInBlack)
A class representing the state of a connected XBOX 360 controller
25 Mar 2013 by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
2 Apr 2012 by Dean Oliver
MinWidth , Width, and MaxWidth are used to manage the range of widths that a window can have during its lifetime, and are configured as follows. xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" MinWidth="300" Width="400" MaxWidth="500">Window height is managed...
17 Apr 2012 by Deepak_Sharma_
Hi,Read reply marked as "Answered" in the following link:http://social.msdn.microsoft.com/Forums/en-US/kinectsdknuiapi/thread/8516bab7-c28b-4834-82c9-b3ef911cd1f7[^]Useful link for Kinect:http://raychambers.wordpress.com/tutorials/[^]
8 Nov 2010 by dolhaig
How to Resume the User's music after we played a video or audio from our Silverlight/XNA WP7 Application.
3 Apr 2017 by Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
15 Aug 2016 by Edgar Maass
Different methods to align (aka stich, register) point clouds via the ICP (Iterative Closest Point) method
12 Oct 2013 by Elham Dolatabadi
The application allows users to record and store Kinect streams at 30 frames per second to a folder.
3 Oct 2012 by fjdiewornncalwe
You may find your answer here[^].
10 Oct 2014 by Gerardo Recinto
Virtualization of RAM & Disk for high-speed, low-footprint & scalable data caching
11 May 2014 by Hloni Matsoso
LOL, your question is all over the placeWhat do you mean by "application will start from the first programmatically"?What do you mean by "the application should be stopped"? But it sounds like you want to track state of your app. You can start with an enum (States) with 2 states,...
19 Nov 2007 by Inaki Ayucar
This article is an example of visual rendering and content processing with XNA, and a good start for those who want to start learning XNA.
10 Jul 2011 by Joel Ivory Johnson
A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's content and is a step in the direction of allowing an artist to be completely over creating animati
18 Oct 2010 by John Paul Walker
21 Sep 2008 by Judah Gabriel Himango
A series of articles meant to build a 3D space invaders game from the ground up using Microsoft's XNA technology.
28 Jul 2007 by Marc Clifton
My journey to unravel and discover a solution for hosting XNA in a WinForm UserControl
19 Aug 2022 by Member 12961662
I am trying to link a button that user press to get them to all my apps in the Xbox store. I am able to do in windows but Xbox is not doing it, it just send the to home of the store. in windows I use: ms-windows-store://publisher/?name={Publisher...
11 Apr 2018 by Member 13755707
Hey, I need some advice I am doing a personal test to see what I can do with my programming skills and I need to know how one would port a xbox 360 game to windows pc. I have extracted the game data from one of the games from the disk but I need to know how to use that data to run the game on...
28 Mar 2012 by Nelek
I am checking the conditon first(skeleton.Joints[JointID.HandRight].Position.Y (skeleton.Joints[JointID.ElbowRight].Position.Y ) && skeleton.Joints[JointID.HandRight].Position.Y >...
24 Feb 2017 by OriginalGriff
This is not a suitable question for this site: this is for the development of software, not a "how to use your games console" site.I'd suggest you try this on one of these sites: xbox360 forums - Google Search[^] And BTW: the XBox 360 is not the "best video game console" - it was a poorly...
11 Apr 2018 by OriginalGriff
You will not get any help here. Quote: I have extracted the game data from one of the games from the disk This is in direct violation of the licensing agreement between yourself and the company that produced the game, and is thus malicious activity. Trying to "port the game to Windows" would be...
3 Oct 2012 by Pankaj Deharia
I had Application developed for "kinect for window". using kinect SDK and WPFWill this application works with Xbox?
2 Jan 2013 by Paul Wangdali Jr.
I am currently working on a Kinect application which allows recording of movements then later be played on an Avatar in XNA.I know that the movements captured from the Kinect must be adjusted first and be converted to Matrices as bone transformations before applying it to the Avatar Model.I...
4 Jan 2010 by Pedro Güida
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
31 Jul 2015 by Pooja Baraskar
This Article will help you in Getting Started with Intel Realsense 3D Technology
23 Mar 2012 by Praveen Kullu
Currently there are few gestures available in the SDKs. Some of them are Wave gesture, Swipe gesture, Hands Up gesture. But there is no limit to the amount of gestures that you can add to your Kinect project. But creating too many gestures will add to the complexity as for every small fraction...
28 Mar 2012 by ravithejag
hi,I want to know that is there any standards for defining gestures using Kinect for windows SDK
28 Mar 2012 by ravithejag
I'm doing a kinect Application using Kinect SDK.The Result I want that it has to able to identify the hand waving for 5sec. Do something if it doesAnyone knows how to do so? I'm doing in a WPF application.Would like to have some example. I'm rather new to Kinect.Thanks in advance for...
1 Apr 2012 by ravithejag
In kinect the co ordinates of the main window starts from the centre(view area) of it.I want to scale this window to the specified size like 640*480.I am using C# for this.need your help regarding this plzz help.Thank you in advance.Note : I don't want to use any libraries for this.
2 Apr 2012 by ravithejag
I am writing a program that requires an angle between the 2 hand joints .Please help me in writing this code
17 May 2012 by ravithejag
I am writing an application such that when the kinect sensor sense any skeleton the application should be ready to use.If skeleton moves away from the view of sensor the application should be stopped for particular time.if it detects any skeleton the application will start from the first...
31 Mar 2010 by Richard Andrew x64
What does "stuck on the pointer" mean?Nobody is going to look at that pdf file, or go to an external link to look at your code. Put the relevant information into your question, and you'll have a better chance of getting an answer.
2 Apr 2010 by Rob52
I've been playing around with files in C++, i've been reading an XBE (xbox exectuable) into a struct.I've followed the structure here, which is working pretty well but i'm stuck on the pointer.http://www.xboxhackz.com/downloads/xbe.pdfHow do i declare that in a struct?My code so...
23 Oct 2012 by sandeepkumar.sgnr
As the name suggests, you will be driving a space ship in galaxy and protecting yourself from meteors. Now to show ultrabook capability with the game I will be using touch and accelerometer.
8 Jan 2013 by sandeepkumar.sgnr
Journey of Windows 8 game SkyWar for Intel App Up competition
8 Jan 2013 by sandeepkumar.sgnr
This article is all about my experience of developing a SkyWar game for CodeProject’s Intel AppUp competition.
2 Apr 2010 by Sauro Viti
When dealing with executable image files, the term pointer stay for offset from the beginning of the file (note that a value equal to zero is used if the correspondant item is not present inside the image file).
23 Oct 2010 by Sean0323
Is there any way to make a global hook with the xbox360 controller?(e.x. I press Y while in Firefox and it pastes something.) I have tried every thing I could to my knowledge and nothings worked so far.I would appreciate some help.
20 Jul 2020 by Simon Cooke
A bi-partite circular buffer for high performance buffering, where it comes from, and why you'd want to use it.
17 Dec 2014 by Simon Jackson
All Hail the Old and the New – The MonoGame Content Builder Tool
22 Mar 2015 by Simon Jackson
We have finally reached the end of an era and the dawn of the next with the MonoGame project. The latest release has now broken its ties to the old XNA framework and stands alone.
4 Feb 2016 by Simon Jackson
Be careful of those SPECIAL names in Unity
6 May 2016 by Simon Jackson
A break down on the different modes of Xbox One development and clear direction of what is possible with the new UWP Retail unlock mode. Enable all devs to sideload and develop on the Xbox One UWP Platform
14 Nov 2016 by Simon Jackson
    For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP.  By all accounts the session went well (especially as there was standing room only by the time the …
6 Oct 2010 by Tamus
A ReaderWriterLock that cannot deadlock, and thread-safe example collections