24 Jan 2012 by JackDingler
1. Use the glTranslate(-x, -y, -z) function to move the object relative to (0,0,0)2. Call glRotate() to rotate the objects, relative to (0,0,0)3. Call glTranslate(x, y, z) to move the objects back to a position relative to (x,y,z).Be sure that you draw your model relative to (0,0,0), and...