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Great Reads

by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Gary.Miller.WPF
In this article, I describe how I implemented a 3D subdivision surface modeling application in JavaScript and WebGL.
by Peter Occil
Explains graphics filters for the HTML 3D canvas, and how they work in my public domain HTML 3D library.
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.

Latest Articles

by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Gary.Miller.WPF
In this article, I describe how I implemented a 3D subdivision surface modeling application in JavaScript and WebGL.
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
by Peter Occil
Explains graphics filters for the HTML 3D canvas, and how they work in my public domain HTML 3D library.

All Articles