30 May 2011 by Anthony Mushrow
Just as an experiment try using:CheckDeviceType( D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, false );The reference device is just what it says it, it should behave exactly the same as a fully compliant DirectX compatible graphics card. If CheckDeviceType works...