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by #realJSOP
Determine the number of unique colors in an image
by Isaac RF
To create visually engaging apps, displaying images is a must. Learn to display Bitmaps Efficiently on your Android apps, without giving away performance. The post Displaying Bitmaps Efficiently on Android apps appeared first on Isaac RF.
by ToughDev
Revisiting Mario Game Written in Pascal
by V.
Convert FITS file to known image formats and use those images for a "zooming" functionality (image transparency)

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by honey the codewitch
Image Resizer automatically resizes images you drop in a monitored folder based on criteria you give it. It can also change image formats.
by ToughDev
Revisiting Mario Game Written in Pascal
by pdoxtader
Very fast image processing without use of unsafe code
by honey the codewitch
Use an ILI9341 display efficiently from an ESP32 without the Arduino framework. Load JPEGs.

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Bitmap 

19 Feb 2011 by #realJSOP
Determine the number of unique colors in an image
27 Dec 2020 by Steffen Ploetz
Step-by-step instructions and source code snippets for inserting a bitmap (or a section of it) into an icon image.
21 Feb 2021 by Steffen Ploetz
My best practice approach to change the image of a toolbar button
17 Apr 2023 by pdoxtader
Very fast image processing without use of unsafe code
27 Aug 2013 by huyletran
Create a new bitmap by combining many bitmaps.
13 Oct 2018 by Steffen Ploetz
How to use GL's pixel buffer object (PBO) to copy one texture to another
9 Feb 2024 by honey the codewitch
Image Resizer automatically resizes images you drop in a monitored folder based on criteria you give it. It can also change image formats.
19 Feb 2011 by a_pess
I think we may check if the color is repeated or not, any how this another alternative but in VB.NetPublic Shared Function GetImageColorsCount(ByVal bitmap As Bitmap) As Integer Dim ColorList As New System.Collections.Generic.List(Of Integer) Dim clr As Integer For...
7 Feb 2013 by J.F. Sebastian
20 Feb 2011 by Andrew Rissing
Just a few minor improvements to readability and such...The catch/throw isn't needed here, since you are just throwing it without doing anything in the catch block. A try/finally could have been used on its own.The try/finally isn't necessary because a using statement can achieve the same...
18 Mar 2014 by Johannes Bildstein
Reading and writing Bitmaps with full 16bit per channel (and possibly more)
4 Oct 2016 by Arun Chandrasekhara Pillai
Create a screen recorder using C#