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The Data Vault expert we had on our team is no longer with us, so I may need to step into that role.
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because the man is a bright bulb in a dark world.
«The mind is not a vessel to be filled but a fire to be kindled» Plutarch
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Heartily agreed!
Marc will be the abbot in the coding monastery when the darkness falls...
Software Zen: delete this;
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Given that reply, I think it's you
Software Zen: delete this;
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(Five others before me has checked "Other (please comment)" but none of them has added any comment.
I'd really like to learn GPU programming down at the binary level. That naturally includes understanding the GPU architecture, as far as it affects how you program it. The CUDA API (or something similar) is probably what you would use, but my impression is that it at least to some degree abstracts the GPU, hiding architectural details. I would like to learn the assembly code level of GPU programming for various GPU types, even if I will do programming in CUDA. (Just like I think it is advantageous to know various instruction set architectures when programming in C or C#.)
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