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Hello everyone ,

I have a school project , so i'm looking some info for this.

We should be make a 3D scene , and we should be add some 3D components , like house , car , human etc. with drag and drop. Or maybe we can select from a catalog. Also some components should have some animation properties. For example. if i add a car to my scene , when i push the play button , car must move.

This is the main concept. But i don't have any idea where and how should i start.

I make some research , so i think i use OpenGL or Unity maybe.
But i want to sure , is there any other tools ? Maybe should i use another tool ? Or should i follow some documents ?

Can you suggest a proposal to me ?

Thank you !
Posted
Updated 28-Sep-15 20:07pm
v2

1 solution

You best stick to OpenGL because it is the most widely spread technology, but it is hard to learn. You must learn about matrices, porjection and vectors mathematics and some strange commands.

Here is a good starting point: Learning Modern OpenGL.

Invest some time in learning as reading or watching videos at youtube to build some knowledge.
 
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