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QuestionCreate 2D graphics editor Pin
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QuestionShould a Web designer use coding or just PSD/XD Template Pin
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Questionopengl (openTK) Pin
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dspdad0107-May-19 14:00
dspdad0107-May-19 14:00 
Using unsigned byte in the GL code works much better.
Thanks for the suggestion.
Still have to verify on the laptop if this solves all or only some of the issues.
I also tried copying to a bitmap :
using (Graphics g = Graphics.FromImage(bitmap))
            {
                g.CopyFromScreen(bounds2.Location, Point.Empty, bounds2.Size);
            }

which returns the 'right' values from 0..255.
QuestionOpenGL GLFW/SDL emdeded into WinForms/WPF Pin
Member 1403803230-Oct-18 4:17
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QuestionHow do I convert iTextSharp text to outline (vectorize)? Pin
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AnswerRe: How do I convert iTextSharp text to outline (vectorize)? Pin
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AnswerRe: Graphics.FillPath( Brush, GraphicsPath ) does not fill a simple P Pin
Eddy Vluggen29-May-18 23:57
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Question64 bit .NET CatmullRom method? Pin
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Questionc++ directx9 center background Pin
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QuestionFree html5 templates... Pin
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QuestionCan opengl memory fragment Pin
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QuestionWin32 console programming Pin
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QuestionLibrary for obtaining duration of video movies in various formats? Pin
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QuestionHow to use GDI to convert these SPRs and MAPs files to bmp files, so I can invoke LoadImage function to load the bmp files and render them on my window by invoking the BitBlt function Pin
EZCodeProject4-May-17 10:03
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AnswerRe: How to use GDI to convert these SPRs and MAPs files to bmp files, so I can invoke LoadImage function to load the bmp files and render them on my window by invoking the BitBlt function Pin
Richard MacCutchan4-May-17 10:57
mveRichard MacCutchan4-May-17 10:57 
AnswerRe: How to use GDI to convert these SPRs and MAPs files to bmp files, so I can invoke LoadImage function to load the bmp files and render them on my window by invoking the BitBlt function Pin
Jochen Arndt4-May-17 21:29
professionalJochen Arndt4-May-17 21:29 

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