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Live uploading of video from web camera on YouTube service on Windows 8 and Windows 10

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26 Jun 2016CPOL2 min read 13.8K   712   7   2
Simple imitation of direct streaming of live video from web cam on YouTube service on Windows 8 and Windows 10

Introduction

This article presents unusual solution for integration CaptureManager with YouTube service. It allows to use less known functionality of YouTube service for uploading of live video on YouTube channel.

Background

The main idea of this article is the using of CaptureManager in the client application of the video hosting service. The YouTube service has been chosen for the simplicity of the client code for uploading of video files. However, this project implements another view point on uploading video files - redirecting of encoded video stream from writing into the file on the uploading stream of YouTube service. It allows imitate functionality of streaming video. 

Advantages of this solution:

  1. Simple connection with the hosting - live streaming on YouTube needs initialization of stream functionality, creating events, creating schedule of events. This solution needs only Google account for live uploading video on YouTube channel.
  2. Minimum additional libraries - only YouTube framework and CaptureManager.

Disadvantages of  of this solution:

  1. Video can be accessible only after finishing of uploading. 
  2. Unexpected closing connection between application and YouTube service leads to damage of video file.

Using the code

Code of this project is based on CaptureManager and Google YouTube.v3.Data framework. In the demo example of YouTube client, which can be got by link: https://github.com/youtube/api-samples/tree/master/dotnet, the next code presents uploading file on YouTube: 

C#
using (var fileStream = new FileStream(filePath, FileMode.Open))
{
    var videosInsertRequest = youtubeService.Videos.Insert(video, "snippet,status", fileStream, "video/*");
    videosInsertRequest.ProgressChanged += videosInsertRequest_ProgressChanged;
    videosInsertRequest.ResponseReceived += videosInsertRequest_ResponseReceived;

    await videosInsertRequest.UploadAsync();
}

In this code FileStream is a class for opening of file, but method youtubeService.Videos.Insert does not use FileStream class. It takes Stream abstract class.  

C#
public virtual VideosResource.InsertMediaUpload Insert(Video body, string part, Stream stream, string contentType)

It leads to the next idea - create stream class which is inheritated from Stream abstract class. Testing by mock Stream abstract class shows that after setting property CanSeek to false the YouTube service DOES NOT check property Length and Position. More over, it is started to call Read method and works in syncronized mode.

C#
public override bool CanSeek
{
    get { return false; }
}

In this project I wrote OutputStream class which inherits interface from Stream abstract class. This class wraps around ByteStream class of CaptureManager and redirects bytes from output of ByteStream class into the YouTube service by Read method. Of couse, CaptureManager and YouTube service work in the DIFFERENT threads and there is a need for correct syncronization of them. That syncronization is implemented by ConcurrentQueue<byte[]> class.  ByteStream class of CaptureManager enqueue byte blocks and OutputStream class dequeue byte blocks. 

After closing of the capture session, OutputStream class returns by Read method 0 value which is signal of end of file - stream. YouTube service closes upload connection with hosting and the hosting starts processing of media file for posting. As a result, it has real time streaming on YouTube channel without keeping info on the local storage.

Image 1

Points of Interest

This demo program uses CaptureManager commercial trial version with 60 seconds duration of capture session. Full function library can be gotten by link: Application License - $119.99

History

 

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Comments and Discussions

 
QuestionGiven Output Screen and Given Downloadable project output is totally different Pin
Member 1412583022-Jan-19 1:42
Member 1412583022-Jan-19 1:42 
Given Output Screen and Given Downloadable project output is totally different. How can I implement the live stream from the code??
General[My vote of 1] my vote of 1 Pin
TheQult27-Jun-16 22:54
professionalTheQult27-Jun-16 22:54 

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