Click here to Skip to main content
15,906,816 members
Home / Discussions / C#
   

C#

 
QuestionRe: Coding error missing reference Pin
uighgg ojgeojge31-Mar-18 1:58
uighgg ojgeojge31-Mar-18 1:58 
GeneralRe: Coding error missing reference Pin
OriginalGriff31-Mar-18 2:28
mveOriginalGriff31-Mar-18 2:28 
GeneralRe: Coding error missing reference Pin
uighgg ojgeojge31-Mar-18 2:34
uighgg ojgeojge31-Mar-18 2:34 
GeneralRe: Coding error missing reference Pin
Dave Kreskowiak31-Mar-18 8:36
mveDave Kreskowiak31-Mar-18 8:36 
GeneralRe: Coding error missing reference Pin
Pete O'Hanlon31-Mar-18 10:12
mvePete O'Hanlon31-Mar-18 10:12 
QuestionProblem with Rotating Platforms in Unity 3D Pin
O.G.I.30-Mar-18 8:06
O.G.I.30-Mar-18 8:06 
AnswerRe: Problem with Rotating Platforms in Unity 3D Pin
Eddy Vluggen30-Mar-18 22:48
professionalEddy Vluggen30-Mar-18 22:48 
GeneralRe: Problem with Rotating Platforms in Unity 3D Pin
O.G.I.30-Mar-18 23:51
O.G.I.30-Mar-18 23:51 
Thank you Eddy, yes I did it in a similar way you described, fortunately last night when I was scrolling down Google results(again....) I found this article:
Preserving the players rotation on rotating platforms : Unity3D[^]
The user there experienced the exact same problem as mine and he managed to solve it by changing the 'localRotation' to 'rotation' in the MouseLook.cs class from the standard Unity FPS controller, here is the code for the fix(this is the last if... statement from LookRotation void:

C#
if (clampVerticalRotation)
                m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);

            if (smooth)
            {
                character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot,
                    smoothTime * Time.deltaTime);
                camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot,
                    smoothTime * Time.deltaTime);
            }
            else
            {
                //comment the original rotation:
                //character.localRotation = m_CharacterTargetRot;

                //put this line to fix the rotation when parenting:
                character.rotation = m_CharacterTargetRot;

                camera.localRotation = m_CameraTargetRot;
            }


I'm sooo very glad I found this solution it saved my *ss Big Grin | :-D I'm sharing it, so anyone who have similar problem might benefit.
Even though I'm an artist throughout the years spent in coding I started to see that the programming is actually the real art Smile | :) .

GeneralRe: Problem with Rotating Platforms in Unity 3D Pin
Eddy Vluggen31-Mar-18 3:10
professionalEddy Vluggen31-Mar-18 3:10 
QuestionIPv6 based UDP client which can communicate with 3rd Part IPv6 based UDP Server Pin
SKant0330-Mar-18 0:15
SKant0330-Mar-18 0:15 
AnswerRe: IPv6 based UDP client which can communicate with 3rd Part IPv6 based UDP Server Pin
Gerry Schmitz31-Mar-18 6:50
mveGerry Schmitz31-Mar-18 6:50 
QuestionHow to fix this? Please see my code if what is the solution for 'AssetService.InsertPulloutReturnItems(string, string, string, string)': not all code paths return value.. Thanks Pin
arthur tarrayo29-Mar-18 21:05
arthur tarrayo29-Mar-18 21:05 
AnswerRe: How to fix this? Please see my code if what is the solution for 'AssetService.InsertPulloutReturnItems(string, string, string, string)': not all code paths return value.. Thanks Pin
OriginalGriff29-Mar-18 21:23
mveOriginalGriff29-Mar-18 21:23 
QuestionBuilding custom controls from common wpf controls Pin
Dwayne Barsotta29-Mar-18 2:37
Dwayne Barsotta29-Mar-18 2:37 
AnswerRe: Building custom controls from common wpf controls Pin
Gerry Schmitz29-Mar-18 6:43
mveGerry Schmitz29-Mar-18 6:43 
GeneralRe: Building custom controls from common wpf controls Pin
BillWoodruff30-Mar-18 4:14
professionalBillWoodruff30-Mar-18 4:14 
GeneralRe: Building custom controls from common wpf controls Pin
Gerry Schmitz30-Mar-18 4:45
mveGerry Schmitz30-Mar-18 4:45 
GeneralRe: Building custom controls from common wpf controls Pin
BillWoodruff30-Mar-18 19:55
professionalBillWoodruff30-Mar-18 19:55 
AnswerRe: Building custom controls from common wpf controls Pin
Mycroft Holmes29-Mar-18 15:19
professionalMycroft Holmes29-Mar-18 15:19 
AnswerRe: Building custom controls from common wpf controls Pin
BillWoodruff30-Mar-18 4:05
professionalBillWoodruff30-Mar-18 4:05 
QuestionWpf frameworks or styles Pin
Dwayne Barsotta29-Mar-18 2:24
Dwayne Barsotta29-Mar-18 2:24 
AnswerRe: Wpf frameworks or styles Pin
Pete O'Hanlon29-Mar-18 2:52
mvePete O'Hanlon29-Mar-18 2:52 
AnswerRe: Wpf frameworks or styles Pin
Gerry Schmitz29-Mar-18 6:55
mveGerry Schmitz29-Mar-18 6:55 
QuestionHow to print a recording Pin
ago248628-Mar-18 23:31
ago248628-Mar-18 23:31 
AnswerRe: How to print a recording Pin
OriginalGriff28-Mar-18 23:36
mveOriginalGriff28-Mar-18 23:36 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.