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Again, thanks a lot for your help.
I created a class Thumbnail :
public class Thumbnail
{
public Bitmap thumbnail;
public string filename;
public int index;
}
I added also a new feature: progress update. The last version of those functions:
void LoadThumbnails()
{
backgroundWorker1.RunWorkerAsync();
}
void BackgroundWorker1DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
{
List<Thumbnail> thumbnailList = new List<Thumbnail>();
for (var i = 0; i < fileList.Count; i++)
{
Thumbnail item = new Thumbnail();
item.thumbnail = MakeThumbnail(fileList[i], thumbnailSize, thumbnailSize);
item.filename = Path.GetFileName(fileList[i]);
item.index = i;
thumbnailList.Add(item);
if ((thumbnailList.Count == batchSize) || (i == (fileList.Count - 1)))
{
backgroundWorker1.ReportProgress(i, thumbnailList);
thumbnailList = new List<Thumbnail>();
}
}
}
void BackgroundWorker1ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e)
{
List<Thumbnail> thumbnailList = (List<Thumbnail>)e.UserState;
listView1.BeginUpdate();
for (var i = 0; i < thumbnailList.Count; i++)
{
imageList1.Images.Add(thumbnailList[i].thumbnail);
ListViewItem caption = new ListViewItem(thumbnailList[i].filename);
caption.ImageIndex = thumbnailList[i].index;
listView1.Items.Add(caption);
}
listView1.EndUpdate();
if (thumbnailList.Count > 0)
{
Text = "Loading " + thumbnailList[thumbnailList.Count - 1].index + " of " + fileList.Count + " pictures - Thumbnails";
}
}
void BackgroundWorker1RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
{
if (fileList.Count == 1) Text = "1 picture - Thumbnails";
else if (fileList.Count > 1) Text = fileList.Count + " pictures - Thumbnails";
}
modified 5-Nov-17 19:39pm.
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Looks good to me. Is it now working like you want it to?
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
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Yes.
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Cheers
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
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The "progress" handler has the same scope as the "worker" method.
"State" is one way to pass a "result" (object, string, whatever; % being used almost never since it implies determinism) to the "progress" handler.
The progress handler (as well as "completed") run on the UI thread.
"Worker" can actually put say 10 images on a cuncurrent queue and then invoke "progress" every 10 to post the queue to the UI; so "state" is only one way to report "progress".
"(I) am amazed to see myself here rather than there ... now rather than then".
― Blaise Pascal
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I'm unsure of the syntax for this..
Assume I have 3 bool methods.. I want to run them in order MethodA(), MethodB(), then MethodC().
As each completes I want to check the return value. If it's true, run the next task. If it's false, stop right there.
Can someone show me how this is done?
Thanks
If it's not broken, fix it until it is.
Everything makes sense in someone's mind.
Ya can't fix stupid.
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A real simple way is like this:
if (MethodA()){
if (MethodB(){
if (MethodC(){
}
}
}
There are two kinds of people in the world: those who can extrapolate from incomplete data.
There are only 10 types of people in the world, those who understand binary and those who don't.
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If you don't need the information which method returned false first then this would be the shortest way (while still executing them sequentially A > B > C as long as they return true):
if (!MethodA() || !MethodB() || !MethodC())
{
}
else
{
}
This would be an alternative to the above and to nested if's - as long as you don't need the nested if's then to examine the results, anyway:
bool methodAsuccess = MethodA();
bool methodBsuccess = methodAsuccess && MethodB();
bool methodCsuccess = methodBsuccess && MethodC();
And then there's the scalable method, provided the methods all have the same signature:
List<Func<bool>> methods = new List<Func<bool>>() { MethodA, MethodB, MethodC };
int step = 0;
for (; step < methods.Count && methods[step](); step++);
if (step == methods.Count)
else
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
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I think if you use this forum as a code-writing service, not taking the time to give minimal information about your intent, and the context your code is used in, you will not grow, intellectually, technically.
«While I complain of being able to see only a shadow of the past, I may be insensitive to reality as it is now, since I'm not at a stage of development where I'm capable of seeing it. A few hundred years later another traveler despairing as myself, may mourn the disappearance of what I may have seen, but failed to see.» Claude Levi-Strauss (Tristes Tropiques, 1955)
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You will see that there have been a few different responses to your question. They could be correct or they could not; know way for any of us to know what is the right way because your question does not say what needs to be done after any of the methods; with the exception of go onto B if A is true, and then again onto C if B was true.
What I would recommend is to document out the functions and methods in an old school outline or flowchart. Once that is done you can start filling in the blocks with code.
Director of Transmogrification Services
Shinobi of Query Language
Master of Yoda Conditional
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Good time of day!:).Net 4.0, console. I need to write a parser page in console mode to get the code page in the form in which it is displayed to the user after download, without clicking the buttons, scrolling, and other events. I use this code, but it returns absolutely not what you need. In what ways can I get my desired result? I use other methods or components?
Доброе время суток!:).Net 4.0, консоль. Мне необходимо для написания парсера страницы сайта в консольном режиме получить код страницы в том виде, в каком ее видит пользователь после загрузки - без нажимания на кнопки, прокрутки и других событий. Я использую такой код, однако он возвращает совершенно не то, что нужно. Какими способами я могу получить нужный мне результат? Мне использовать другие методы или компоненты?
try
{
wb = new WebBrowser();
wb.Navigate(linkNorm);
wb.ScriptErrorsSuppressed = true;
wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler(w_DocumentCompleted);
while (wb.ReadyState != WebBrowserReadyState.Complete)
{
Application.DoEvents();
}
originalText = wb.DocumentText;
wb.Dispose();
}
catch (Exception ex1)
{
}
void w_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
Trace.WriteLine(wb.DocumentText);
}
Change method to
wb.Document.Body.OuterHtml - not help me. Result is so bad.
I think this is a pretty simple task, probably someone already solved
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you want to download the javascript ?
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No, i want see full HTML after work all script. When user see on screen after load. In my example it`s online-shop and price maked JS. I see true price on screen, but other price in wb.Document.Body.OuterHtml or other method. In developer tools Chrome is all OK
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We have 2 files with settings in them.
The first is a constants file that has all kinds of data in it:
public struct General
{
public static float FAIL_CODE = -999999;
public static int BayPort = 0xc000;
}
public struct Thermal
{
public static float Gi = 1;
public static float Gv = 4.0875f;
public static int Resistance = 1;
public static int Temp = 0;
}
public struct BlisterMotor
{
public static uint MIN_BLISTER_POSITION = 0;
public static uint MAX_BLISTER_POSITION = 56250;
}
The other is an embedded xml file resource:
<Parameter>
<Name>Effector</Name>
<Value>150</Value>
</Parameter>
<Parameter>
<Name>SampleHeaterSetPoint</Name>
<Value>66</Value>
</Parameter>
<Parameter>
<Name>SampleHeaterSamples</Name>
<Value>18</Value>
</Parameter>
We want to make all of this user editable with a UI, so I want to serialize all of them to XML.
I'm trying to find a way to do this with generics, so...
public class Setting<T>
{
public T SettingValue { get; set; }
public T MinValue { get; set; }
public T MaxValue { get; set; }
public string Key { get; set; }
public string Description { get; set; }
}
Then a class to hold all of them:
public List<Setting> MySettings { get; set; }
But this won't compile because the Setting class in the List<> requires a type argument.
But I don't see how this would work with generics. That really only leave overriding the base class with a different type for each:
public List<SettingBase> MySettings { get; set; }
public class SettingBase
{
public string Key { get; set; }
public string Description { get; set; }
}
public class SettingInt : SettingBase
{
public int SettingValue { get; set; }
public int MinValue { get; set; }
public int MaxValue { get; set; }
}
public class SettingDouble : SettingBase
{
public double SettingValue { get; set; }
public double MinValue { get; set; }
public double MaxValue { get; set; }
}
Anyone have a better idea?
If it's not broken, fix it until it is.
Everything makes sense in someone's mind.
Ya can't fix stupid.
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Too fine-grained / over-engineered. When you start "coding against it", you will know what I mean (and as you are already experiencing).
Just use a single class with all your "parm properties"; serialize / deserialize that; and bind selected parts to one or more "views" based on context.
You can even have different "instances" of your "parm class" for test vs production; etc.
"(I) am amazed to see myself here rather than there ... now rather than then".
― Blaise Pascal
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One of the best answers I've read!
Regards,
Rob Philpott.
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wow ... this is also my preferred approach for settings: serializing / deserializing a composed object to XML, like a tree. Each component can have indeed its GUI view - a property grid or conventional GUI elements ... (btw, I upvoted your answer ...)
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Thank you!
And each "property" of the "parm class" can have "intelligence"; versus what amounts to "name / value" pairs.
I've swung to adding many "getters" to my classes to simplify running "Fahrenheit versus Centigrade"; 3rd party test versus production credentials; "automatic" units conversion; "Developer / back door" mode; etc.
The "getters" know what context they are running under and return the appropriate values.
One's code starts to look like pseudo-english and becomes very robust (.IsXxxx; .HasXxxx; etc).
"(I) am amazed to see myself here rather than there ... now rather than then".
― Blaise Pascal
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Just off the top of my head:
public abstract class SettingBase
{
public string Key { get; set; }
public string Description { get; set; }
}
public abstract SettingBase<T> : SettingBase
{
public T SettingValue { get; set; }
public T MinValue { get; set; }
public T MaxValue { get; set; }
}
public class SettingDouble : SettingBase<double>
{
}
public class SettingInt : SettingBase<int>
{
}
...
public List<SettingBase> MySettings { get; set; } This doesn't remove the need for your base classes, but it does remove some of the duplication you have in your codebase.
This space for rent
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Works great! Thanks Pete
If it's not broken, fix it until it is.
Everything makes sense in someone's mind.
Ya can't fix stupid.
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No problem. Glad I could help.
This space for rent
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Ah, the reason I like coding against interfaces instead of abstracts!
I've used this for getters before, but not setters, so that bit is a little up to you. The setter implementation isn't exactly tested.
public interface ISetting
{
object SettingValue { get; set; }
object MinValue { get; set; }
object MaxValue { get; set; }
string Key { get; set; }
string Description { get; set; }
}
public class Setting<T> : ISetting
{
public T SettingValue { get; set; }
public T MinValue { get; set; }
public T MaxValue { get; set; }
public string Key { get; set; }
public string Description { get; set; }
object ISetting.SettingValue
{
get => SettingValue;
set {
var xlate = value as T;
if(xlate != null)
{
SettingValue = t;
}
else
{
throw new Exception($"Invalid type assignment for Setting<{typeof(T)}>.SettingValue ");
}
}
}
object ISetting.MinValue
{
get => MinValue;
set {
var xlate = value as T;
if(xlate != null)
{
MinValue = t;
}
else
{
throw new Exception($"Invalid type assignment for Setting<{typeof(T)}>.MinValue");
}
}
}
object ISetting.MaxValue
{
get => MaxValue;
set {
var xlate = value as T;
if(xlate != null)
{
MaxValue= t;
}
else
{
throw new Exception($"Invalid type assignment for Setting<{typeof(T)}>.MaxValue");
}
}
}
}
public List<ISetting> MySettings { get; set; }
"There are three kinds of lies: lies, damned lies and statistics."
- Benjamin Disraeli
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var xlate = value as T;
This won't work with his struct types. Have to use is or .GetType() and then a hard cast to T .
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
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Thanks, I just threw the setter portion together without much thought or coffee; it's not in my usual use case.
"There are three kinds of lies: lies, damned lies and statistics."
- Benjamin Disraeli
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Kevin Marois wrote:
Anyone have a better idea? The Newtonsoft serializer has no problems with that stucture. Does it have to be XML? And if so, what advantages do you expect from it versus JSON?
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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