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QuestionCSplitterWnd with MDI Child Windows Pin
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QuestionGood or Bad Idea: C++ OpenGL Application using PureMVC? Pin
DBPatric29-Jul-17 5:38
DBPatric29-Jul-17 5:38 
I'm working on an OpenGL application in C++. I have some code already written, but it's becoming a fairly complex project, and I want an easy way to scale it. I heard about MVC (I know I was exposed to MVC concepts when I learned OpenGL) and I read that graphics applications used MVC long before web. I don't know whether that was just the OpenGL part or if the whole application was being referred to. I'm thinking about the whole application, so I looked up MVC framework for C++ and found PureMVC, which looked pretty good, albeit with little to no tutorials and examples in C++.

So I'd like to know, is this a good idea?

More specifically:
1. would this cause the programme to take up extra system resources and cost FPS (or would it go faster),
2. is the PureMVC framework known to be stable or buggy (can I rely on it not to break my programme),
3. is it even good practice to use a second MVC in addition to the MVC used in OpenGL via GLM,
4. is PureMVC known to work on Ubuntu,
5. and if none of that is a problem, where can I find appropriate tutorials and examples to speed up the learning curve, preferably for MinGW/MSYS/Eclipse if they have compilation and linking instructions,
6. or is there something better than PureMVC I should use instead, which compiles on Windows and Ubuntu and is good for graphics applications?

Thanks.
AnswerRe: Good or Bad Idea: C++ OpenGL Application using PureMVC? Pin
leon de boer30-Jul-17 3:52
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GeneralRe: Good or Bad Idea: C++ OpenGL Application using PureMVC? Pin
DBPatric9-Aug-17 13:49
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GeneralRe: Good or Bad Idea: C++ OpenGL Application using PureMVC? Pin
leon de boer11-Aug-17 16:29
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QuestionDeclare member variable on stack or heap Pin
_Flaviu24-Jul-17 21:06
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QuestionIDirect3DSurface9 Problem after Windows 10 Update Creator Pin
002comp24-Jul-17 19:42
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