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GeneralRe: C# GDI+ simulation of inclined plane Pin
OriginalGriff16-Aug-16 9:22
mveOriginalGriff16-Aug-16 9:22 
GeneralRe: C# GDI+ simulation of inclined plane Pin
Member 1268837717-Aug-16 0:58
Member 1268837717-Aug-16 0:58 
GeneralRe: C# GDI+ simulation of inclined plane Pin
OriginalGriff17-Aug-16 1:35
mveOriginalGriff17-Aug-16 1:35 
GeneralRe: C# GDI+ simulation of inclined plane Pin
Mycroft Holmes16-Aug-16 14:26
professionalMycroft Holmes16-Aug-16 14:26 
GeneralRe: C# GDI+ simulation of inclined plane Pin
Gerry Schmitz16-Aug-16 6:42
mveGerry Schmitz16-Aug-16 6:42 
AnswerRe: C# GDI+ simulation of inclined plane Pin
Gerry Schmitz16-Aug-16 6:30
mveGerry Schmitz16-Aug-16 6:30 
GeneralRe: C# GDI+ simulation of inclined plane Pin
Member 1268837716-Aug-16 6:40
Member 1268837716-Aug-16 6:40 
AnswerRe: C# GDI+ simulation of inclined plane Pin
patbob18-Aug-16 11:35
patbob18-Aug-16 11:35 
It sounds like you're trying to implement an animation of the block sliding down the plane. If so, here's what you need to do...

Grab the wallclock time when you start the animation, then at each refresh, find out the difference between the starting wallclock time and the current wallclock time, and solve the equations to determine where to draw the block for that point in time.

You could also do delta times and solve the equation incrementally, but errors start to creep in that way, so you might as well do the above.

.NET wise, You're looking to capture DateTime.Now and then get TimeSpan from the differences. TimeSpan.TotalSeconds is probably what you want or your formulas.
We can program with only 1's, but if all you've got are zeros, you've got nothing.

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