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GeneralRe: x86 and x64 in one project Pin
Richard MacCutchan21-Jul-16 22:21
mveRichard MacCutchan21-Jul-16 22:21 
AnswerRe: x86 and x64 in one project Pin
Pete O'Hanlon21-Jul-16 22:05
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GeneralRe: x86 and x64 in one project Pin
po_saa21-Jul-16 22:13
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GeneralRe: x86 and x64 in one project Pin
OriginalGriff21-Jul-16 22:32
mveOriginalGriff21-Jul-16 22:32 
GeneralRe: x86 and x64 in one project Pin
po_saa21-Jul-16 23:19
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GeneralRe: x86 and x64 in one project Pin
OriginalGriff21-Jul-16 23:36
mveOriginalGriff21-Jul-16 23:36 
GeneralRe: x86 and x64 in one project Pin
po_saa22-Jul-16 0:12
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GeneralRe: x86 and x64 in one project Pin
Rob Philpott21-Jul-16 23:48
MemberRob Philpott21-Jul-16 23:48 
You've lost me! Indexer is 32 bit means an object size limit of 2GB? Not really, it means that if you ignore the unsigned values you can have up to 2^31 elements per dimension of the array, which is enough for a 2,000,000,000 byte byte array as specified.

Arrays can have over 4 billion elements across dimensions, and the 2GB limit can be lifted on 64 bit platforms with the newfangled gcAllowVeryLargeObjects wotsit.

https://msdn.microsoft.com/en-us/library/hh285054(v=vs.110).aspx

I'd venture that a push you could just about get away with this in 32 or 64 bits with other dubious settings. Or die trying...
Regards,
Rob Philpott.

GeneralRe: x86 and x64 in one project Pin
po_saa22-Jul-16 0:19
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QuestionInheritance Pin
sunsher20-Jul-16 15:11
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AnswerRe: Inheritance Pin
Rob Philpott20-Jul-16 20:01
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AnswerRe: Inheritance Pin
OriginalGriff20-Jul-16 20:20
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Questionhow i can use Kinect to record skeleton tracking Pin
Member 1252528120-Jul-16 4:12
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AnswerRe: how i can use Kinect to record skeleton tracking Pin
Dave Kreskowiak20-Jul-16 8:14
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QuestionInconsistent synchronization Pin
Bernhard Hiller19-Jul-16 22:29
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AnswerRe: Inconsistent synchronization Pin
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