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QuestionD2D + WPF + SwapChain = ??? Pin
Max Dhom17-May-16 0:56
Max Dhom17-May-16 0:56 
Hi together,
i am currently working on a WPF-based software for some basic CAD-funtionality. I herefore used this example Direct2DonWPF for using DirectX / D2D in a WPF control, which is working fine. I can draw what i want and the performance is good - EXCEPT the flickering when i draw to fast (>25fps). With GDI+ i was able to activate Doublebuffering and everything was fine. Now i'd need to implement the SwapChain from DirectX to get rid of this problem. Unfortunately, i found many tutorials and examples dealing with this issue, but none of them implements the SwapChain and D2D in WPF. I tried hours on hours to get it working, but on some random point i can't get it working.

Could someone help me understanding how to implement the SwapChain in the previously linked example, using D3DImage control etc.?

Thanks for your help,
Max
QuestionHow to create complex 3d Objects with direct3d? Pin
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QuestionHow to render multiple 3D objects separately? Pin Pin
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QuestionD2D/GDI+ Interop Problem Pin
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