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Replace malloc/free with a Fast Fixed Block Memory Allocator

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21 Jan 2024CPOL15 min read 90K   1.6K   56   44
Replace malloc/free with xmalloc/xfree is faster than the global heap and prevents heap fragmentation faults.
In this article, the C library malloc/free is replaced with alternative fixed memory block versions xmalloc() and xfree(). First, the underlying Allocator storage recycling method is briefly explained followed by an explanation of how xallocator works.

Introduction

Custom fixed block allocators are specialized memory managers used to solve performance problems with the global heap. In the article, An Efficient C++ Fixed Block Memory Allocator, I implemented an allocator class to improve speed and eliminate the possibility of a fragmented heap memory fault. In this latest article, the Allocator class is used as a basis for the xallocator implementation to replace malloc() and free().

Unlike most fixed block allocators, the xallocator implementation is capable of running in a completely dynamic fashion without advanced knowledge of block sizes or block quantity. The allocator takes care of all the fixed block management for you. It is completely portable to any PC-based or embedded system. In addition, it offers insight into your dynamic usage with memory statistics.

In this article, I replace the C library malloc/free with alternative fixed memory block versions xmalloc() and xfree(). First, I'll briefly explain the underlying Allocator storage recycling method, then present how xallocator works.

Storage Recycling

The basic philosophy of the memory management scheme is to recycle memory obtained during object allocations. Once storage for an object has been created, it's never returned to the heap. Instead, the memory is recycled, allowing another object of the same type to reuse the space. I've implemented a class called Allocator that expresses the technique.

When the application deletes using Allocator, the memory block for a single object is freed for use again but is not actually released back to the memory manager. Freed blocks are retained in a linked list, called the free-list, to be doled out again for another object of the same type. On every allocation request, Allocator first checks the free-list for an existing memory block. Only if none are available is a new one created. Depending on the desired behavior of Allocator, storage comes from either the global heap or a static memory pool with one of three operating modes:

  1. Heap blocks
  2. Heap pool
  3. Static pool

Heap vs. Pool

The Allocator class is capable of creating new blocks from the heap or a memory pool whenever the free-list cannot provide an existing one. If the pool is used, you must specify the number of objects up front. Using the total objects, a pool large enough to handle the maximum number of instances is created. Obtaining block memory from the heap, on the other hand, has no such quantity limitations – construct as many new objects as storage permits.

The heap blocks mode allocates from the global heap a new memory block for a single object as necessary to fulfill memory requests. A deallocation puts the block into a free-list for later reuse. Creating fresh new blocks off the heap when the free-list is empty frees you from having to set an object limit. This approach offers dynamic-like operation since the number of blocks can expand at run-time. The disadvantage is a loss of deterministic execution during block creation.

The heap pool mode creates a single pool from the global heap to hold all blocks. The pool is created using operator new when the Allocator object is constructed. Allocator then provides blocks of memory from the pool during allocations.

The static pool mode uses a single memory pool, typically located in static memory, to hold all blocks. The static memory pool is not created by Allocator but instead is provided by the user of the class.

The heap pool and static pool modes offers consistent allocation execution times because the memory manager is never involved with obtaining individual blocks. This makes a new operation very fast and deterministic.

The Allocator constructor controls the mode of operation.

C++
class Allocator
{
public:
    Allocator(size_t size, UINT objects=0, CHAR* memory=NULL, const CHAR* name=NULL);
...

Refer to "An Efficient C++ Fixed Block Memory Allocator" for more information on Allocator.

xallocator

The xallocator module has six main APIs:

  • xmalloc
  • xfree
  • xrealloc
  • xalloc_stats
  • xalloc_init
  • xalloc_destroy

xmalloc() is equivalent to malloc() and used in exactly the same way. Given a number of bytes, the function returns a pointer to a block of memory the size requested.

C++
void* memory1 = xmalloc(100);

The memory block is at least as large as the user request, but could actually be more due to the fixed block allocator implementation. The additional over allocated memory is called slack but with fine-tuning block size, the waste is minimized, as I'll explain later in the article.

xfree() is the CRT equivalent of free(). Just pass xfree() a pointer to a previously allocated xmalloc() block to free the memory for reuse.

C++
xfree(memory1);

xrealloc() behaves the same as realloc() in that it expands or contracts the memory block while preserving the memory block contents.

C++
char* memory2 = (char*)xmalloc(24);    
strcpy(memory2, "TEST STRING");
memory2 = (char*)xrealloc(memory2, 124);
xfree(memory2);

xalloc_stats() outputs allocator usage statistics to the standard output stream. The output provides insight into how many Allocator instances are being used, blocks in use, block sizes, and more.

xalloc_init() must be called one time before any worker threads start, or in the case of an embedded system, before the OS starts. On a C++ application, this function is called automatically for you. However, it is desirable to call xalloc_init() manually is some cases, typically on an embedded system to avoid the small memory overhead involved with the automatic xalloc_init()/xalloc_destroy() call mechanism.

xalloc_destroy() is called when the application exits to clean up any dynamically allocated resources. On a C++ application, this function is called automatically when the application terminates. You must never call xalloc_destroy() manually except in programs that use xallocator only within C files.

Now, when to call xalloc_init() and xalloc_destroy() within a C++ application is not so easy. The problem arises with static objects. If xalloc_destroy() is called too early, xallocator may still be needed when a static object destructor gets called at program exit. Take for instance this class:

C++
class MyClassStatic
{
public:
    MyClassStatic() 
    { 
        memory = xmalloc(100); 
    }
    ~MyClassStatic() 
    { 
        xfree(memory); 
    }
private:
    void* memory;
};

Now create a static instance of this class at file scope.

C++
static MyClassStatic myClassStatic;

Since the object is static, the MyClassStatic constructor will be called before main(), which is okay as I’ll explain in the “Porting issues” section below. However, the destructor is called after main() exits which is not okay if not handled correctly. The problem becomes how to determine when to destroy the xallocator dynamically allocated resources. If xalloc_destroy() is called before main() exits, xallocator will already be destroyed when ~MyClassStatic() tries to call xfree() causing a bug.

The key to the solution comes from a guarantee in the C++ Standard:

Quote:

“Objects with static storage duration defined in namespace scope in the same translation unit and dynamically initialized shall be initialized in the order in which their definition appears in the translation unit.”

In other words, static object constructors are called in the same order as defined within the file (translation unit). The destruction will reverse that order. Therefore, xallocator.h defines a XallocInitDestroy class and creates a static instance of it.

C++
class XallocInitDestroy
{
public:
    XallocInitDestroy();
    ~XallocInitDestroy();
private:
    static INT refCount;
};
static XallocInitDestroy xallocInitDestroy;

The constructor keeps track of the total number of static instances created and calls xalloc_init() on the first construction.

C++
INT XallocInitDestroy::refCount = 0;
XallocInitDestroy::XallocInitDestroy() 
{ 
    // Track how many static instances of XallocInitDestroy are created
    if (refCount++ == 0)
        xalloc_init();
}

The destructor calls xalloc_destroy() automatically when the last instance is destroyed.

C++
XallocDestroy::~XallocDestroy()
{
    // Last static instance to have destructor called?
    if (--refCount == 0)
        xalloc_destroy();
}

When including xallocator.h in a translation unit, xallocInitDestroy will be declared first since the #include comes before user code. Meaning any other static user classes relying on xallocator will be declared after #include “xallocator.h”. This guarantees that ~XallocInitDestroy() is called after all user static classes destructors are executed. Using this technique, xalloc_destroy() is safely called when the program exits without danger of having xallocator destroyed prematurely.

XallocInitDestroy is an empty class and therefore is 1-byte in size. The cost of this feature is then 1-byte for every translation unit that includes xallocator.h with the following exceptions.

  1. On an embedded system where the application never exits, the technique is not required except if STATIC_POOLS mode is used. All references to XallocInitDestroy can be safety removed and xalloc_destroy() need never be called. However, you must now call xalloc_init() manually in main() before the xallocator API is used.
  2. When xallocator is included within a C translation unit, a static instance of XallocInitDestroy is not created. In this case, you must call xalloc_init() in main() and xalloc_destroy() before main() exits.

To enable or disable automatic xallocator initialization and destruction, use the #define below:

C++
#define AUTOMATIC_XALLOCATOR_INIT_DESTROY 

On a PC or similarly equipped high RAM system, this 1-byte is insignificant and in return ensures safe xallocator operation in static class instances during program exit. It also frees you from having to call xalloc_init() and xalloc_destroy() as this is handled automatically.

Overload new and delete

To make the xallocator really easy to use, I've created a macro to overload the new/delete within a class and route the memory request to xmalloc()/xfree(). Just add the macro XALLOCATOR anywhere in your class definition.

C++
class MyClass 
{
    XALLOCATOR
    // remaining class definition
};

Using the macro, a new/delete of your class routes the request to xallocator by way of the overloaded new/delete.

C++
// Allocate MyClass using fixed block allocator
MyClass* myClass = new MyClass();
delete myClass;

A neat trick is to place XALLOCATOR within the base class of an inheritance hierarchy so that all derived classes allocate/deallocate using xallocator. For instance, say you had a GUI library with a base class.

C++
class GuiBase 
{
    XALLOCATOR
    // remaining class definition
};

Any GuiBase derived class (buttons, widgets, etc...) now uses xallocator when new/delete is called without having to add XALLOCATOR to every derived class. This is a powerful means to enable fixed block allocations for an entire hierarchy with a single macro statement.

Code Implementation

xallocator relies upon multiple Allocator instances to manage the fixed blocks; each Allocator instance handles one block size. Like Allocator, xallocator is designed to operate in heap blocks or static pool modes. The mode is controlled by the STATIC_POOLS define within xallocator.cpp.

C++
#define STATIC_POOLS    // Static pools mode enabled

In heap blocks mode, xallocator creates both Allocator instances and new blocks dynamically at runtime based upon the requested block sizes. By default, xallocator uses powers of two block sizes. 8, 16, 32, 64, 128, etc... This way, xallocator doesn't need to know the block sizes in advance and offers the utmost flexibility.

The maximum number of Allocator instances dynamically created by xallocator is controlled by MAX_ALLOCATORS. Increase or decrease this number as necessary for your target application.

C++
#define MAX_ALLOCATORS  15

In static pools mode, xallocator relies upon Allocator instances created during dynamic initialization (before entering main()) and static memory pools to satisfy memory requests. This eliminates all heap access with the tradeoff being the block sizes and pools are of fixed size and cannot expand at runtime.

Using Allocator initialization in STATIC_POOLS mode is tricky. The problem again lies with user class static constructors which might call into the xallocator API during construction/destruction. The C++ standard does not guarantee the order of static constructor calls between translation units during dynamic initialization. Yet, xallocator must be initialized before any APIs are executed. Therefore, the first part of the solution is to preallocate enough static memory for each Allocator instance. Of course, each allocator can use a different MAX_BLOCKS value as required. Using this mode, the global heap is never called.

C++
// Update this section as necessary if you want to use static memory pools.
// See also xalloc_init() and xalloc_destroy() for additional updates required.
#define MAX_ALLOCATORS    12
#define MAX_BLOCKS        32

// Create static storage for each static allocator instance
CHAR* _allocator8 [sizeof(AllocatorPool<CHAR[8], MAX_BLOCKS>)];
CHAR* _allocator16 [sizeof(AllocatorPool<CHAR[16], MAX_BLOCKS>)];
CHAR* _allocator32 [sizeof(AllocatorPool<CHAR[32], MAX_BLOCKS>)];
CHAR* _allocator64 [sizeof(AllocatorPool<CHAR[64], MAX_BLOCKS>)];
CHAR* _allocator128 [sizeof(AllocatorPool<CHAR[128], MAX_BLOCKS>)];
CHAR* _allocator256 [sizeof(AllocatorPool<CHAR[256], MAX_BLOCKS>)];
CHAR* _allocator396 [sizeof(AllocatorPool<CHAR[396], MAX_BLOCKS>)];
CHAR* _allocator512 [sizeof(AllocatorPool<CHAR[512], MAX_BLOCKS>)];
CHAR* _allocator768 [sizeof(AllocatorPool<CHAR[768], MAX_BLOCKS>)];
CHAR* _allocator1024 [sizeof(AllocatorPool<CHAR[1024], MAX_BLOCKS>)];
CHAR* _allocator2048 [sizeof(AllocatorPool<CHAR[2048], MAX_BLOCKS>)];    
CHAR* _allocator4096 [sizeof(AllocatorPool<CHAR[4096], MAX_BLOCKS>)];

// Array of pointers to all allocator instances
static Allocator* _allocators[MAX_ALLOCATORS];

Then when xalloc_init() is called during dynamic initalization (via XallocInitDestroy()), placement new is used to initialize each Allocator instance into the static memory previously reserved.

C++
extern "C" void xalloc_init()
{
    lock_init();

#ifdef STATIC_POOLS
    // For STATIC_POOLS mode, the allocators must be initialized before any other
    // static user class constructor is run. Therefore, use placement new to initialize
    // each allocator into the previously reserved static memory locations.
    new (&_allocator8) AllocatorPool<CHAR[8], MAX_BLOCKS>();
    new (&_allocator16) AllocatorPool<CHAR[16], MAX_BLOCKS>();
    new (&_allocator32) AllocatorPool<CHAR[32], MAX_BLOCKS>();
    new (&_allocator64) AllocatorPool<CHAR[64], MAX_BLOCKS>();
    new (&_allocator128) AllocatorPool<CHAR[128], MAX_BLOCKS>();
    new (&_allocator256) AllocatorPool<CHAR[256], MAX_BLOCKS>();
    new (&_allocator396) AllocatorPool<CHAR[396], MAX_BLOCKS>();
    new (&_allocator512) AllocatorPool<CHAR[512], MAX_BLOCKS>();
    new (&_allocator768) AllocatorPool<CHAR[768], MAX_BLOCKS>();
    new (&_allocator1024) AllocatorPool<CHAR[1024], MAX_BLOCKS>();
    new (&_allocator2048) AllocatorPool<CHAR[2048], MAX_BLOCKS>();
    new (&_allocator4096) AllocatorPool<CHAR[4096], MAX_BLOCKS>();

    // Populate allocator array with all instances 
    _allocators[0] = (Allocator*)&_allocator8;
    _allocators[1] = (Allocator*)&_allocator16;
    _allocators[2] = (Allocator*)&_allocator32;
    _allocators[3] = (Allocator*)&_allocator64;
    _allocators[4] = (Allocator*)&_allocator128;
    _allocators[5] = (Allocator*)&_allocator256;
    _allocators[6] = (Allocator*)&_allocator396;
    _allocators[7] = (Allocator*)&_allocator512;
    _allocators[8] = (Allocator*)&_allocator768;
    _allocators[9] = (Allocator*)&_allocator1024;
    _allocators[10] = (Allocator*)&_allocator2048;
    _allocators[11] = (Allocator*)&_allocator4096;
#endif
}

At application exit, the destructor for each Allocator is called manually.

C++
extern "C" void xalloc_destroy()
{
    lock_get();

#ifdef STATIC_POOLS
    for (INT i=0; i<MAX_ALLOCATORS; i++)
    {
        _allocators[i]->~Allocator();
        _allocators[i] = 0;
    }
#else
    for (INT i=0; i<MAX_ALLOCATORS; i++)
    {
        if (_allocators[i] == 0)
            break;
        delete _allocators[i];
        _allocators[i] = 0;
    }
#endif

    lock_release();
    lock_destroy();
}

Hiding the Allocator Pointer

When deleting memory, xallocator needs the original Allocator instance so the deallocation request can be routed to the correct Allocator instance for processing. Unlike xmalloc(), xfree() does not take a size and only uses a void* argument. Therefore, xmalloc() actually hides a pointer to the allocator within an unused portion of the memory block by adding an additional 4-bytes (typical sizeof(Allocator*)) to the request. The caller gets a pointer to the block’s client region where the hidden allocator pointer is not overwritten.

C++
extern "C" void *xmalloc(size_t size)
{
    lock_get();

    // Allocate a raw memory block 
    Allocator* allocator = xallocator_get_allocator(size);
    void* blockMemoryPtr = allocator->Allocate(size);

    lock_release();

    // Set the block Allocator* within the raw memory block region
    void* clientsMemoryPtr = set_block_allocator(blockMemoryPtr, allocator);
    return clientsMemoryPtr;
}

When xfree() is called, the allocator pointer is extracted from the memory block so the correct Allocator instance can be called to deallocate the block.

C++
extern "C" void xfree(void* ptr)
{
    if (ptr == 0)
        return;

    // Extract the original allocator instance from the caller's block pointer
    Allocator* allocator = get_block_allocator(ptr);

    // Convert the client pointer into the original raw block pointer
    void* blockPtr = get_block_ptr(ptr);

    lock_get();

    // Deallocate the block 
    allocator->Deallocate(blockPtr);

    lock_release();
}

Porting Issues

The xallocator is thread-safe when the locks are implemented for your target platform. The code provided has Windows locks. For other platforms, you'll need to provide lock implementations for the four functions within xallocator.cpp:

  • lock_init()
  • lock_get()
  • lock_release()
  • lock_destroy()

When selecting a lock, use the fastest OS lock available to ensure xallocator operates as efficiently as possible within a multi-threaded environment. If your system is single threaded, then leave the implementation for each of the above functions empty.

Depending on how xallocator is used, it may be called before main(). This means lock_get()/lock_release() can be called before lock_init(). Since the system is single threaded at this point, the locks aren’t necessary until the OS kicks off. However, just make sure lock_get()/lock_release() behaves correctly if lock_init() isn’t called first. For instance, the check for _xallocInitialized below ensures the correct behavior by skipping the lock until lock_init() is called.

C++
static void lock_get()
{
    if (_xallocInitialized == FALSE)
        return;

    EnterCriticalSection(&_criticalSection); 
}

Reducing Slack

xallocator may return block sizes larger than the requested amount and the additional unused memory is called slack. For instance, for a request of 33 bytes, xallocator returns a block of 64 bytes. The additional memory (64 – (33 + 4) = 27 bytes) is slack and goes unused. Remember, if 33 bytes is requested an additional 4-bytes are required to hold the block size. So if a client requests 64-bytes, really the 128-byte allocator is used because 68-bytes are needed.

Adding additional allocators to handle block sizes other than powers of two offers more block sizes to minimize waste. Run your application and profile your xmalloc() requested sizes with a bit of temporary debug code. Then add allocator block sizes for specifically handling those cases where a large number of blocks are being used.

In the code below, an Allocator instance is created with a block size of 396 when a block between 257 and 396 is requested. Similarly, a block request of between 513 and 768 results in an Allocator to handle 768-byte blocks.

C++
// Based on the size, find the next higher powers of two value.
// Add sizeof(size_t) to the requested block size to hold the size
// within the block memory region. Most blocks are powers of two,
// however some common allocator block sizes can be explicitly defined
// to minimize wasted storage. This offers application specific tuning.
size_t blockSize = size + sizeof(Allocator*);
if (blockSize > 256 && blockSize <= 396)
    blockSize = 396;
else if (blockSize > 512 && blockSize <= 768)
    blockSize = 768;
else
    blockSize = nexthigher<size_t>(blockSize);

With a minor amount of fine-tuning, you can reduce wasted storage due to slack based on your application's memory usage patterns. If no tuning is required and using blocks solely based on powers of two is acceptable, the only lines of code required from the snippet above are:

C++
size_t blockSize;
blockSize = nexthigher<size_t>(size + sizeof(Allocator*));

Using xalloc_stats(), it’s easy to find which allocators are being used the most.

xallocator Block Size: 128 Block Count: 10001 Blocks In Use: 1
xallocator Block Size: 16 Block Count: 2 Blocks In Use: 2
xallocator Block Size: 8 Block Count: 1 Blocks In Use: 0
xallocator Block Size: 32 Block Count: 1 Blocks In Use: 0

Allocator vs. xallocator

The advantage of using Allocator is that the allocator block size exactly the size of the object and the minimum block size is only 4-bytes. The disadvantage is that the Allocator instance is private and only usable by that class. This means that the fixed block memory pool can't easily be shared with other instances of similarly sized blocks. This can waste storage due to the lack of sharing between memory pools.

xallocator, on the other hand, uses a range of different block sizes to satisfy requests and is thread-safe. The advantage is that the various sized memory pools are shared via the xmalloc/xfree interface, which can save storage, especially if you tune the block sizes for your specific application. The disadvantage is that even with block size tuning, there will always be some wasted storage due to slack. For small objects, the minimum block size is 8-bytes, 4-bytes for the free-list pointer and 4-bytes to hold the block size. This can become a problem with a large number of small objects.

An application can mix Allocator and xallocator usage in the same program to maximize efficient memory utilization as the designer sees fit.

Benchmarking

Benchmarking the xallocator performance vs. the global heap on a Windows PC shows just how fast it is. An basic test of allocating and deallocating 20000 4096 and 2048 sized blocks in a somewhat interleaved fashion tests the speed improvement. All tests run with maximum compiler speed optimizations. See the attached source code for the exact algorithm.

Allocation Times in Milliseconds

Allocator Mode Run Benchmark Time (mS)
Global Heap Debug Heap 1 1247
Gobal Heap Debug Heap 2 1640
Global Heap Debug Heap 3 1650
Global Heap Release Heap 1 32.9
Global Heap Release Heap 2 33.0
Global Heap Release Heap 3 27.8
xallocator Heap Blocks 1 17.5
xallocator Heap Blocks 2 5.0
xallocator Heap Blocks 3 5.9

Windows uses a debug heap when executing within the debugger. The debug heap adds extra safety checks slowing its performance. The release heap is much faster as the checks are disabled. The debug heap can be disabled within Visual Studio by setting _NO_DEBUG_HEAP=1 in the Debugging > Environment project option.

The debug global heap is predictably the slowest at about 1.6 seconds. The release heap is much faster at ~30mS. This benchmark test is very simplistic and a more realistic scenario with varying blocks sizes and random new/delete intervals might produce different results. However, the basic point is illustrated nicely; the memory manager is slower than allocator and highly dependent on the platform's implementation.

The xallocator running heap blocks mode very fast once the free-list is populated with blocks obtained from the heap. Recall that the heap blocks mode relies upon the global heap to get new blocks, but then recycles them into the free-list for later use. Run 1 shows the allocation hit creating the memory blocks at 17mS. Subsequent benchmarks clock in a very fast 5mS since the free-list is fully populated.

As the benchmarking shows, the xallocator is highly efficient and about five times faster than the global heap on a Windows PC. On an ARM STM32F4 CPU built using a Keil compiler I've see well over a 10x speed increase.

Reference Articles

Conclusion

A medical device I worked on had a commercial GUI library that utilized the heap extensively. The size and frequency of the memory requests couldn’t be predicted or controlled. Using the heap is such an uncontrolled fashion is a no-no on a medical device, so a solution was needed. Luckily, the GUI library had a means to replace malloc() and free() with our own custom implementation. xallocator solved the heap speed and fragmentation problem making the GUI framework a viable solution on that product.

If you have an application that really hammers the heap and is causing slow performance, or if you’re worried about a fragmented heap fault, integrating Allocator/xallocator may help solve those problems.

History

  • 11th March, 2016
    • First release
  • 13th March, 2016
    • Updated Benchmarking section of article
    • Updated xallocator to increase performance
    • Updated the attached source code
  • 28th March, 2016
    • Updated attached source code to fix STATIC_POOLS mode and help with porting
    • Updated Code Implementation section to reflect the new design
  • 3rd April, 2016
    • Created a reference articles section
  • 9th April, 2016
    • Minor bug correction. New source code attached
  • 11th April, 2016
    • Fixed bug based on feedback. New source code attached
  • 15th April, 2016
    • Updated the "Overload new and delete" section and code snippets
  • 21st January, 2024
    • Simplified code to use std::mutex

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
I've been a professional software engineer for over 20 years. When not writing code, I enjoy spending time with the family, camping and riding motorcycles around Southern California.

Comments and Discussions

 
QuestionNon-deterministic when used with other libraries. Pin
Member 1330167922-Jan-24 18:31
Member 1330167922-Jan-24 18:31 
AnswerRe: Non-deterministic when used with other libraries. Pin
David Lafreniere23-Jan-24 1:55
David Lafreniere23-Jan-24 1:55 
GeneralMy vote of 5 Pin
Ștefan-Mihai MOGA21-Jan-24 4:17
professionalȘtefan-Mihai MOGA21-Jan-24 4:17 
QuestionProblems Pin
Member 148394318-Sep-22 12:16
Member 148394318-Sep-22 12:16 
AnswerRe: Problems Pin
Member 148394318-Sep-22 13:07
Member 148394318-Sep-22 13:07 
QuestionHybrid Allocator => use pool first and heap if not enough, and automatic pool size adjustment Pin
ehaerim18-May-16 4:45
ehaerim18-May-16 4:45 
AnswerRe: Hybrid Allocator => use pool first and heap if not enough, and automatic pool size adjustment Pin
David Lafreniere19-May-16 3:30
David Lafreniere19-May-16 3:30 
Questionxallocator based on AllocatorST and AllocatorMT Pin
ehaerim24-Apr-16 17:25
ehaerim24-Apr-16 17:25 
AnswerRe: xallocator based on AllocatorST and AllocatorMT Pin
David Lafreniere26-Apr-16 3:43
David Lafreniere26-Apr-16 3:43 
QuestionCreating two versions of Allocator : AllocatorST(Single-Threaded) and AllocatorMT(Multi-Threaded) Pin
ehaerim24-Apr-16 16:40
ehaerim24-Apr-16 16:40 
Questionthread-safety issue in Allocator and xallocator Pin
ehaerim17-Apr-16 2:07
ehaerim17-Apr-16 2:07 
AnswerRe: thread-safety issue in Allocator and xallocator Pin
David Lafreniere17-Apr-16 3:20
David Lafreniere17-Apr-16 3:20 
Questiona little bit of clean up for Allocator Pin
ehaerim11-Apr-16 20:18
ehaerim11-Apr-16 20:18 
AnswerRe: a little bit of clean up for Allocator Pin
David Lafreniere15-Apr-16 2:34
David Lafreniere15-Apr-16 2:34 
GeneralRe: a little bit of clean up for Allocator Pin
ehaerim15-Apr-16 3:21
ehaerim15-Apr-16 3:21 
GeneralRe: a little bit of clean up for Allocator Pin
David Lafreniere15-Apr-16 3:38
David Lafreniere15-Apr-16 3:38 
Questionxmalloc's tiny bug Pin
ehaerim11-Apr-16 4:47
ehaerim11-Apr-16 4:47 
AnswerRe: xmalloc's tiny bug Pin
David Lafreniere11-Apr-16 14:48
David Lafreniere11-Apr-16 14:48 
GeneralRe: xmalloc's tiny bug Pin
ehaerim11-Apr-16 15:52
ehaerim11-Apr-16 15:52 
GeneralRe: xmalloc's tiny bug Pin
David Lafreniere15-Apr-16 2:24
David Lafreniere15-Apr-16 2:24 
GeneralRe: xmalloc's tiny bug Pin
ehaerim15-Apr-16 2:54
ehaerim15-Apr-16 2:54 
GeneralRe: xmalloc's tiny bug Pin
David Lafreniere15-Apr-16 3:24
David Lafreniere15-Apr-16 3:24 
GeneralRe: xmalloc's tiny bug Pin
ehaerim16-Apr-16 12:42
ehaerim16-Apr-16 12:42 
I am a bit confused.

Are you saying that if a base class uses DECLARE_ALLOCATOR all the derived classes MUST use DECLARE_ALLOCATOR?

HR
GeneralRe: xmalloc's tiny bug Pin
David Lafreniere17-Apr-16 3:10
David Lafreniere17-Apr-16 3:10 
GeneralRe: xmalloc's tiny bug Pin
ehaerim17-Apr-16 14:52
ehaerim17-Apr-16 14:52 

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