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NewsFunScript - F# to JavaScript with type providers Pin
Terrence Dorsey20-Jun-13 10:53
sitebuilderTerrence Dorsey20-Jun-13 10:53 
NewsProgramming on Early Microcomputers: A Retrospective Pin
Terrence Dorsey20-Jun-13 10:53
sitebuilderTerrence Dorsey20-Jun-13 10:53 
NewsMore data storage? Here's how to fit 1,000 terabytes on a DVD Pin
Terrence Dorsey20-Jun-13 10:52
sitebuilderTerrence Dorsey20-Jun-13 10:52 
NewsA Few Tricks About Public Speaking And Stage Technology Pin
Terrence Dorsey20-Jun-13 9:35
sitebuilderTerrence Dorsey20-Jun-13 9:35 
NewsHas U.S. started an Internet war? Pin
Terrence Dorsey20-Jun-13 9:35
sitebuilderTerrence Dorsey20-Jun-13 9:35 
GeneralRe: Has U.S. started an Internet war? Pin
lewax0020-Jun-13 10:52
lewax0020-Jun-13 10:52 
NewsThe Xbox One Just Got Way Worse, And It's Our Fault Pin
Terrence Dorsey20-Jun-13 9:34
sitebuilderTerrence Dorsey20-Jun-13 9:34 
GeneralRe: The Xbox One Just Got Way Worse, And It's Our Fault Pin
djdanlib20-Jun-13 10:18
djdanlib20-Jun-13 10:18 
To play the other side for a moment...

Most developers will not be motivated (or have the resources) to create a used-games 'hub' market for their game. Why would they really want to spend all that R&D money just to allow people to take a slice of their potential revenue stream? I don't see it happening. It's not profitable. It would have to be Microsoft's job to make a loan-and-resell system either way and it didn't look like they were planning to do that. What happens if the developer goes out of business or gets bought and dissolved? Whoops, no more used game trading or loaning? These companies don't usually last forever.

New games could be cheaper? Sure, but why would they actually sell them cheaper when people are already used to paying so much? More speculation about what a kind-hearted CEO might decide to do out of good will and unicorn farts. I can buy a boxed game and a downloadable game for the same price either way from lots of vendors, so I don't see this happening much. In fact, I recently paid $60 for a download-only game that could have included a box and physical media and little fliers and stuff for the same price. What you'll probably see is the A-list games at normal price, and the crappy junk will be cheap, like on all the app stores today. I'd like to see the opposite happen though.

Steam is far from the only way PC gamers want to play games. Reference Minecraft, for one great stand-out example, which is not available through Steam. The article also mentioned Blizzard games, which don't go through Steam. WoW, Starcraft, Diablo, etc. didn't need Steam. Guild Wars 2, another giant example. League of Legends, where the community sucks and your points don't matter, also not through Steam. What we want is a minimum of HASSLE when we want to play, or need help with something that broke in the inevitably buggy DRM gatekeeper software. If I can just install it, or download it from a store, that's just great with me. Who cares what software runs it, as long as it stays out of the way and doesn't do anything untoward? Steam is an additional layer of cruft I have to wade through to get to my game and I really don't care about all the achievements or sales or who-plays-what or the screenshots of look at my horse it's totally amazing. It's not thrilling that random online acquaintances can judge your game playing ability by the achievements or hours-played, but whatever. Let's also remember the horrible thing that was/is Origin: These markets don't always work out.

Definitely would have been cool to have a physical copy basically be a proof-of-purchase that you can add to your account, such that you could login at your friends' house and wait two hours for the game to download and throw an error message about the Microsoft cloud being down again.

/puts on asbestos underwear
GeneralRe: The Xbox One Just Got Way Worse, And It's Our Fault Pin
lewax0020-Jun-13 10:41
lewax0020-Jun-13 10:41 
GeneralRe: The Xbox One Just Got Way Worse, And It's Our Fault Pin
Dan Neely21-Jun-13 3:12
Dan Neely21-Jun-13 3:12 
GeneralRe: The Xbox One Just Got Way Worse, And It's Our Fault Pin
bitterskittles24-Jun-13 2:24
bitterskittles24-Jun-13 2:24 
NewsOffice Web Apps real-time editing demonstrated Pin
Terrence Dorsey20-Jun-13 9:33
sitebuilderTerrence Dorsey20-Jun-13 9:33 
NewsIn Head-Hunting, Big Data May Not Be Such a Big Deal Pin
Terrence Dorsey20-Jun-13 9:33
sitebuilderTerrence Dorsey20-Jun-13 9:33 
NewsThe AGENT Smart Watch Emulator and managed .NET code on my wrist! Pin
Terrence Dorsey19-Jun-13 11:27
sitebuilderTerrence Dorsey19-Jun-13 11:27 
GeneralRe: The AGENT Smart Watch Emulator and managed .NET code on my wrist! Pin
AspDotNetDev19-Jun-13 14:17
protectorAspDotNetDev19-Jun-13 14:17 
GeneralRe: The AGENT Smart Watch Emulator and managed .NET code on my wrist! Pin
Chinese Carrot19-Jun-13 20:31
Chinese Carrot19-Jun-13 20:31 
GeneralRe: The AGENT Smart Watch Emulator and managed .NET code on my wrist! Pin
bitterskittles19-Jun-13 22:43
bitterskittles19-Jun-13 22:43 
NewsWill Windows 8.1 kick Windows 8 'Modern' developers to the curb? Pin
Terrence Dorsey19-Jun-13 11:26
sitebuilderTerrence Dorsey19-Jun-13 11:26 
GeneralRe: Will Windows 8.1 kick Windows 8 'Modern' developers to the curb? Pin
  Forogar  20-Jun-13 5:12
professional  Forogar  20-Jun-13 5:12 
NewsLobster is a game programming language Pin
Terrence Dorsey19-Jun-13 11:24
sitebuilderTerrence Dorsey19-Jun-13 11:24 
GeneralRe: Lobster is a game programming language Pin
Chinese Carrot19-Jun-13 20:36
Chinese Carrot19-Jun-13 20:36 
GeneralRe: Lobster is a game programming language Pin
lewax0020-Jun-13 3:49
lewax0020-Jun-13 3:49 
GeneralRe: Lobster is a game programming language Pin
Chinese Carrot24-Jun-13 23:00
Chinese Carrot24-Jun-13 23:00 
GeneralRe: Lobster is a game programming language Pin
AspDotNetDev20-Jun-13 6:48
protectorAspDotNetDev20-Jun-13 6:48 
NewsNginx for Developers: An Introduction Pin
Terrence Dorsey19-Jun-13 11:21
sitebuilderTerrence Dorsey19-Jun-13 11:21 

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