Good. C++ is very powerfull programming language. To study c++ you should start from it's basic knwoledge.
If you are experts in it's basic concepts then you can develop a good c++ knwoledge very fast. i can sujest a very good c++ books that i have been ever read.
1. Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs - by Scott Meyers
This is a very good book from the view of beginers, developers. You can download it pdf by name searching in google.
2. If you want to study MFC with visual c++ then i can sujjest
Programming windows with MFC - Jeff Prosise
This is also a very good book.
thanks sajeesh.c i will take your book suggestions to consideration and check them out , but still guys you dont get what im trying to do anyways i think im on my own seems that no one sees my realy question which is about what to learn if i wanna make packet base programs for games "bot"
oh man ,so all this time you were answering me for question you do not understand
well any online game uses internet connection and some sort of security such as bluefish protocol , packet based program (bot program)is a third-party program that read encrypted data between the game client and the game server then parse the data analyze it then sends the proper data (client side) to game server , if you are wondering why would someone needs a program like this ,well its for games that takes long to level up ,there is so many other sort of bot programs like msn bots that spam porn sites etc... all of theme follow the same concept ,now let me ask again , what should i learn to master data encryption\decryption ,socket and any other thing would help me reach my goal which is making a bot program
I think your short term goal is way too advanced!!!
You have set a goal that makes it impossible to learn in a good manner; packet dealing for online games and encryption/decryption are really advanced topics!!!
If your goal is to do an online game, start by designing a simpler off-line version of your game, set up all the game mechanics, graphics/sound/behaviours/level design so that you will have a better/good understanding of the language.
When doing this, have a proper plan; split your project into small chunks; make it in such a way that each chunk improves your learning of the previous chunks.
with due all respect to all your replies ,but seems that no one actually know what im talking about im not sure is it due to the fact that my first language isnt English so there is a chance i didnt explain my question enough or you guys just like to answer any question disregarding understanding the question , so one again i will try to explain what im trying to achieve , pick any online game you know let's say wow for example a bot for wow would be a third-party program that play the game for you according to certain configuration ,how dose this program work? well i know the logic behind such a program fist you need to investigate the game find the game packet encryption protocol once you know that you will understand what every packet data for , then you start of creating algorithms to do certain action with these packets for example localizing a monster name HP etc... so what im looking for is how to know how to deal with packet on these terms ,its hard to explain the idea specially if you dont know what is a BOT program is!! i already have some source code bots for some games but i dont understand most of it this is why i need to know what should i learn before i can understand this codes anyway i think it will try to ask the same question on some other forum
yes it is way way over my current coding experience which is zero in c++ ,and yes raw packet sniffing/editing is big part of what i wanna do,i just need guide lines how to achieve that ,im willing to put time and effort ,but i just don't know what should i learn beside basic stuff , i don't wanna consume time learning things that wouldn't help me about that matter
It is true what our peers above says. You need to fully grasp the fundamentals. And sometimes programming can be tedious and drawn out. I would recommend you sign up for a class at your local school or maybe even take an evening class. Maybe a structured (classroom) environment will help you focus and keep on track.
I tried compiling the following code and I get a warning on line 5 that this statement declares a non-template function but despite this warning the code does compile. However, it does not link. The error message from the linker is:
/tmp/ccIbnsNk.o:t2.C text+0x9b): undefined reference to `operator<<(std::basic_ostream<char, std::char_traits<char=""> >&, Array<int>&)'
I feel the above code defines the function the linker says is undefined. What am I missing?
Thanks for the response. However, I added the line you suggested and it did not solve the problem. I believe the line you suggested tells the compiler that we want to specialize the implementation for the special case of int. However, I am not sure of my facts on this one.