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QuestionVC++6.0 menu limit? Pin
Member 70817211-Dec-12 7:45
MemberMember 70817211-Dec-12 7:45 
AnswerRe: VC++6.0 menu limit? Pin
Richard MacCutchan11-Dec-12 9:32
mveRichard MacCutchan11-Dec-12 9:32 
AnswerRe: VC++6.0 menu limit? Pin
Albert Holguin11-Dec-12 12:39
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PecuniousPete11-Dec-12 20:40
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AnswerRe: VC++6.0 menu limit? Pin
Member 70817211-Dec-12 22:48
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GeneralRe: VC++6.0 menu limit? Pin
Freak3011-Dec-12 23:31
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Jochen Arndt11-Dec-12 23:43
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GeneralRe: VC++6.0 menu limit? Pin
Richard MacCutchan12-Dec-12 3:03
mveRichard MacCutchan12-Dec-12 3:03 
Member 708172 wrote:
I have no questions about design. I have questions about fight the wizard in VC6.0
If you design it correctly you will not have to fight the wizard. This is not a good way to deal with large numbers of options, as others have pointed out. You should consider the use of dialogs with lists which will allow you to alter things dynamically rather than having to rebuild your entire program every time a minor change in your item set occurs.

Member 708172 wrote:
Who from you solved a problem to combine over 1000 cars in an one project? Nobody.
You have no idea what problems some of the contributors here have solved; many have been working very successfully in IT development for years. That is why you should listen to their advice. Of course you are free to ignore it and stick with your own design, but don't be surprised if you run into even more problems.
One of these days I'm going to think of a really clever signature.

GeneralRe: VC++6.0 menu limit? Pin
Maximilien12-Dec-12 3:07
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Member 70817213-Dec-12 4:52
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QuestionRe: VC++6.0 menu limit? Pin
Chris Meech13-Dec-12 6:00
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Maximilien13-Dec-12 7:03
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jschell12-Dec-12 8:55
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QuestionBit field ordering on Big-Endian (SPARC) processor Pin
Holmes.Sherlock11-Dec-12 5:40
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QuestionThread Pin
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