|I was messing around with resource files and such in C#.
I found out that with a Compiled Resource Script you can add multiple icons to your applications.
Then I found out that a manifest file allows you to force it to be run as admin.
But a choice has to be made between the two (in c#).
I came to the conclusion that the Compiled Resource Script must contain a manifest.(if this is faulty, please correct me.)
I took a quick look into Resource Scripts (RC) C++ and saw something of a structure.
IDI_ICON1 ICON "file.ico"
IDB_BITMAP1 BITMAP "file.bmp"
Taking a peek in the Resource.h file that was generated I noticed the definition for IDI_ICON1, same goes for IDB_BITMAP1. ICON and BITMAP seem keywords for the Resource Compiler (can't find their definitions in #includes).
But what if I want to add a manifest?
IDM_MAN MANIFEST "file.manifest"
ends up with a folder called "Manifest" (including quotes, which does not happen with ICON and BITMAP).
I've seen MSDN saying that a manifest can be to an existing (post-compile) binary file, but can it be done with Resource Script, compiled with RC.exe?
The first rule of CListCtrl is you do not talk about CListCtrl - kornman