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GeneralRe: How do I draw on a bitmap? Pin
MikeBeard24-Jan-03 9:01
MikeBeard24-Jan-03 9:01 
GeneralRe: How do I draw on a bitmap? Pin
Heath Stewart24-Jan-03 10:11
protectorHeath Stewart24-Jan-03 10:11 
GeneralRe: How do I draw on a bitmap? Pin
MikeBeard24-Jan-03 10:46
MikeBeard24-Jan-03 10:46 
GeneralRe: How do I draw on a bitmap? Pin
Heath Stewart24-Jan-03 11:37
protectorHeath Stewart24-Jan-03 11:37 
GeneralRe: How do I draw on a bitmap? Pin
MikeBeard25-Jan-03 11:07
MikeBeard25-Jan-03 11:07 
GeneralRe: How do I draw on a bitmap? Pin
Heath Stewart25-Jan-03 11:12
protectorHeath Stewart25-Jan-03 11:12 
GeneralRe: How do I draw on a bitmap? Pin
MikeBeard27-Jan-03 3:44
MikeBeard27-Jan-03 3:44 
AnswerRe: How do I draw on a bitmap? Pin
MikeBeard24-Jan-03 11:25
MikeBeard24-Jan-03 11:25 
Okay. Here's what I've tried. I was successful on doing the simple and easy way that Heath suggested in just having a Graphics g = Graphics.FromImage(bmp) and drawing on the bitmap when in the On_Paint() method of the class I'm working on.

To simplify things for myself, I've changed the Bitmap to an Image and loaded it in from the BMP file and had everything work correctly.

Now for the thing I'm not sure how to do: When I'm in the OnMouseDown() (which is where I would like to call a function to draw a node on the map since I have a Point to do it at), I can't seem to get a Graphics object from my Image object to do the drawing with. What should I do? It obviously can be done since I do it in the On_Paint() function.

Any pointers would be appreciated.

Thanks a bunch,
Mike
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