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Canny Edge Detection in C#

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23 Apr 2012CPOL2 min read 330.4K   25.5K   97   63
Implementation of canny Edge Detection Algorithm

Image 1

Introduction

The purpose of edge detection in general is to significantly reduce the amount of data in an image, while preserving the structural properties to be used for further image processing. Several algorithms exists, and this worksheet focuses on a particular one developed by John F. Canny (JFC) in 1986. Even though it is quite old, it has become one of the standard edge detection methods and it is still used in research.

The aim of JFC was to develop an algorithm that is optimal with regards to the following criteria:

1. Detection: The probability of detecting real edge points should be maximized while the probability of falsely detecting non-edge points should be minimized. This corresponds to maximizing the signal-to-noise ratio.

2. Localization: The detected edges should be as close as possible to the real edges.

3. Number of responses: One real edge should not result in more than one detected edge (one can argue that this is implicitly included in the first requirement).

With Canny’s mathematical formulation of these criteria, Canny’s Edge Detector is optimal for a certain class of edges (known as step edges). A C# implementation of the algorithm is presented here.

Background

The readers are advised to do more research on canny edge detection method for detailed theory.

Using the code

The Canny Edge Detection Algorithm

The algorithm runs in 5 separate steps:

1. Smoothing: Blurring of the image to remove noise.

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C#
private void GenerateGaussianKernel(int N, float S ,out int Weight)
        {

            float Sigma = S ;
            float pi;
            pi = (float)Math.PI;
            int i, j;
            int SizeofKernel=N;
            
            float [,] Kernel = new float [N,N];
            GaussianKernel = new int [N,N];
            float[,] OP = new float[N, N];
            float D1,D2;


            D1= 1/(2*pi*Sigma*Sigma);
            D2= 2*Sigma*Sigma;
            
            float min=1000;

            for (i = -SizeofKernel / 2; i <= SizeofKernel / 2; i++)
            {
               for (j = -SizeofKernel / 2; j <= SizeofKernel / 2; j++)
                {
                    Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] = ((1 / D1) * (float)Math.Exp(-(i * i + j * j) / D2));
                    if (Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] < min)
                        min = Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j];

                 }
            }
            int mult = (int)(1 / min);
            int sum = 0;
            if ((min > 0) && (min < 1))
            {

                for (i = -SizeofKernel / 2; i <= SizeofKernel / 2; i++)
                {
                    for (j = -SizeofKernel / 2; j <= SizeofKernel / 2; j++)
                    {
                        Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] = (float)Math.Round(Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] * mult, 0);
                        GaussianKernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] = (int)Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j];
                        sum = sum + GaussianKernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j];
                    }

                }

            }
            else
            {
                sum = 0;
                for (i = -SizeofKernel / 2; i <= SizeofKernel / 2; i++)
                {
                    for (j = -SizeofKernel / 2; j <= SizeofKernel / 2; j++)
                    {
                        Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] = (float)Math.Round(Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] , 0);
                        GaussianKernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j] = (int)Kernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j];
                        sum = sum + GaussianKernel[SizeofKernel / 2 + i, SizeofKernel / 2 + j];
                    }

                }

            }
          //Normalizing kernel Weight
          Weight= sum;
         
         return;
        }

Following subroutine removes noise by Gaussian Filtering

C#
private int[,] GaussianFilter(int[,] Data)
        {
            GenerateGaussianKernel(KernelSize, Sigma,out KernelWeight);

            int[,] Output = new int[Width, Height];
            int i, j,k,l;
            int Limit = KernelSize /2;

            float Sum=0;


 Output = Data; // Removes Unwanted Data Omission due to kernel bias while convolution

         
            for (i = Limit; i <= ((Width - 1) - Limit); i++)
            {
                for (j = Limit; j <= ((Height - 1) - Limit); j++)
                {
                    Sum = 0;
                    for (k = -Limit; k <= Limit; k++)
                    {

                        for (l = -Limit; l <= Limit; l++)
                        {
                            Sum = Sum + ((float)Data[i + k, j + l] * GaussianKernel [Limit + k, Limit + l]); 
                            
                        }
                    }
                    Output[i, j] = (int)(Math.Round(Sum/ (float)KernelWeight));
                }

            }


            return Output;
        }

2. Finding gradients: The edges should be marked where the gradients of the image haslarge magnitudes.

Sobel X and Y Masks are used to generate X & Y Gradients of Image; next function implements differentiation using sobel Filter Mask

C#
private float[,] Differentiate(int[,] Data, int[,] Filter)
        {
            int i, j,k,l, Fh, Fw;

            Fw = Filter.GetLength(0);
            Fh = Filter.GetLength(1);
            float sum = 0;
            float[,] Output = new float[Width, Height];

            for (i = Fw / 2; i <= (Width - Fw / 2) - 1; i++)
            {
                for (j = Fh / 2; j <= (Height  - Fh / 2) - 1; j++)
                {
                  sum=0;
                   for(k=-Fw/2; k<=Fw/2; k++)
                   {
                       for(l=-Fh/2; l<=Fh/2; l++)
                       {
                          sum=sum + Data[i+k,j+l]*Filter[Fw/2+k,Fh/2+l];


                       }
                   }
                    Output[i,j]=sum;

                }

            }
            return Output;

        }

3. Non-maximum suppression: Only local maxima should be marked as edges.

We find gradient direction and using these direction we perform non maxima suppression (Read “Digital Image Processing- by R Gonzales-Pearson Education)

C#
// Perform Non maximum suppression:
           // NonMax = Gradient;

            for (i = 0; i <= (Width - 1); i++)
            {
                for (j = 0; j <= (Height - 1); j++)
                {
                    NonMax[i, j] = Gradient[i, j];
                }
            }
         
            int Limit = KernelSize / 2;
            int r, c;
            float Tangent;
    

            for (i = Limit; i <= (Width - Limit) - 1; i++)
            {
                for (j = Limit; j <= (Height - Limit) - 1; j++)
                {

                    if (DerivativeX[i, j] == 0)
                        Tangent = 90F;
                    else
                        Tangent = (float)(Math.Atan(DerivativeY[i, j] / DerivativeX[i, j]) * 180 / Math.PI); //rad to degree



                    //Horizontal Edge
                    if (((-22.5 < Tangent) && (Tangent <= 22.5)) || ((157.5 < Tangent) && (Tangent <= -157.5)))
                    {
                        if ((Gradient[i, j] < Gradient[i, j + 1]) || (Gradient[i, j] < Gradient[i, j - 1]))
                            NonMax[i, j] = 0;
                    }


                    //Vertical Edge
                    if (((-112.5 < Tangent) && (Tangent <= -67.5)) || ((67.5 < Tangent) && (Tangent <= 112.5)))
                    {
                        if ((Gradient[i, j] < Gradient[i + 1, j]) || (Gradient[i, j] < Gradient[i - 1, j]))
                            NonMax[i, j] = 0;
                    }

                    //+45 Degree Edge
                    if (((-67.5 < Tangent) && (Tangent <= -22.5)) || ((112.5 < Tangent) && (Tangent <= 157.5)))
                    {
                        if ((Gradient[i, j] < Gradient[i + 1, j - 1]) || (Gradient[i, j] < Gradient[i - 1, j + 1]))
                            NonMax[i, j] = 0;
                    }

                    //-45 Degree Edge
                    if (((-157.5 < Tangent) && (Tangent <= -112.5)) || ((67.5 < Tangent) && (Tangent <= 22.5)))
                    {
                        if ((Gradient[i, j] < Gradient[i + 1, j + 1]) || (Gradient[i, j] < Gradient[i - 1, j - 1]))
                            NonMax[i, j] = 0;
                    }

                }
            }

4.Double thresholding: Potential edges are determined by thresholding.

5.Edge tracking by hysteresis: Final edges are determined by suppressing all edges that are not connected to a very certain (strong) edge.

C#
private void HysterisisThresholding(int[,] Edges)
        {

            int i, j;
            int Limit= KernelSize/2;


            for (i = Limit; i <= (Width - 1) - Limit; i++)
                for (j = Limit; j <= (Height - 1) - Limit; j++)
                {
                    if (Edges[i, j] == 1)
                    {
                        EdgeMap[i, j] = 1;

                    }

                }

            for (i = Limit; i <= (Width - 1) - Limit; i++)
            {
                for (j = Limit; j <= (Height  - 1) - Limit; j++)
                {
                    if (Edges[i, j] == 1)
                    {
                        EdgeMap[i, j] = 1;
                        Travers(i, j);
                        VisitedMap[i, j] = 1;
                    }
                }
            }




            return;
        }

//Recursive Procedure 
private void Travers(int X, int Y)
        {
            

            if (VisitedMap[X, Y] == 1)
            {
                return;
            }

            //1
            if (EdgePoints[X + 1, Y] == 2)
            {
                EdgeMap[X + 1, Y] = 1;
                VisitedMap[X + 1, Y] = 1;
                Travers(X + 1, Y);
                return;
            }
            //2
            if (EdgePoints[X + 1, Y - 1] == 2)
            {
                EdgeMap[X + 1, Y - 1] = 1;
                VisitedMap[X + 1, Y - 1] = 1;
                Travers(X + 1, Y - 1);
                return;
            }

           //3

            if (EdgePoints[X, Y - 1] == 2)
            {
                EdgeMap[X , Y - 1] = 1;
                VisitedMap[X , Y - 1] = 1;
                Travers(X , Y - 1);
                return;
            }

           //4

            if (EdgePoints[X - 1, Y - 1] == 2)
            {
                EdgeMap[X - 1, Y - 1] = 1;
                VisitedMap[X - 1, Y - 1] = 1;
                Travers(X - 1, Y - 1);
                return;
            }
            //5
            if (EdgePoints[X - 1, Y] == 2)
            {
                EdgeMap[X - 1, Y ] = 1;
                VisitedMap[X - 1, Y ] = 1;
                Travers(X - 1, Y );
                return;
            }
            //6
            if (EdgePoints[X - 1, Y + 1] == 2)
            {
                EdgeMap[X - 1, Y + 1] = 1;
                VisitedMap[X - 1, Y + 1] = 1;
                Travers(X - 1, Y + 1);
                return;
            }
            //7
            if (EdgePoints[X, Y + 1] == 2)
            {
                EdgeMap[X , Y + 1] = 1;
                VisitedMap[X, Y + 1] = 1;
                Travers(X , Y + 1);
                return;
            }
            //8

            if (EdgePoints[X + 1, Y + 1] == 2)
            {
                EdgeMap[X + 1, Y + 1] = 1;
                VisitedMap[X + 1, Y + 1] = 1;
                Travers(X + 1, Y + 1);
                return;
            }


            //VisitedMap[X, Y] = 1;
            return;
        }
               
        //Canny Class Ends
    }

This is performed by a recursive function which performs double thresholding by two thresholds High Threshold(TH) and Low Threshold (TL) and 8-connectivity analysis

Points of Interest

Please refer to "Digital Image Processing" by Gonzalez & woods, Pearson Education

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



Comments and Discussions

 
GeneralMy vote of 2 Pin
Alexander Batishchev1-Dec-11 5:29
Alexander Batishchev1-Dec-11 5:29 
GeneralRe: My vote of 2 Pin
Viktors Garkavijs3-Jul-12 16:21
Viktors Garkavijs3-Jul-12 16:21 
GeneralMy vote of 5 Pin
VHGN25-May-11 3:20
VHGN25-May-11 3:20 
GeneralMy vote of 5 Pin
bidhankaran25-Feb-11 6:05
bidhankaran25-Feb-11 6:05 
GeneralExellent Pin
deepak_rai28-Jan-11 6:07
deepak_rai28-Jan-11 6:07 
GeneralUnreachable code Pin
Martin Setnička23-Dec-10 11:57
Martin Setnička23-Dec-10 11:57 
GeneralRe: Unreachable code Pin
Dr. Vinayak Ashok Bharadi23-Dec-10 21:57
Dr. Vinayak Ashok Bharadi23-Dec-10 21:57 
GeneralMy vote of 5 Pin
Albin Abel22-Dec-10 21:13
Albin Abel22-Dec-10 21:13 
I like these kind of scientific development
GeneralMy vote of 3 Pin
Member-243269620-Jul-10 3:36
Member-243269620-Jul-10 3:36 
GeneralGaussian filter is separable Pin
Phil Atkin20-Jul-10 2:58
Phil Atkin20-Jul-10 2:58 
GeneralMy vote of 2 Pin
Josh Fischer14-Jul-10 4:31
Josh Fischer14-Jul-10 4:31 
GeneralRe: My vote of 2 Pin
revram15-Jul-10 4:53
revram15-Jul-10 4:53 
GeneralRe: My vote of 2 Pin
Josh Fischer15-Jul-10 5:25
Josh Fischer15-Jul-10 5:25 
GeneralRe: My vote of 2 PinPopular
Rutvik Dave15-Jul-10 5:27
professionalRutvik Dave15-Jul-10 5:27 
GeneralRe: My vote of 2 Pin
Josh Fischer15-Jul-10 7:48
Josh Fischer15-Jul-10 7:48 
GeneralRe: My vote of 2 Pin
HaBiX31-Jan-12 21:55
HaBiX31-Jan-12 21:55 
GeneralRe: My vote of 2 Pin
Dr. Vinayak Ashok Bharadi31-Jan-12 22:09
Dr. Vinayak Ashok Bharadi31-Jan-12 22:09 
GeneralSource code link is broken Pin
Tony Bermudez13-Jul-10 15:07
Tony Bermudez13-Jul-10 15:07 
GeneralRe: Source code link is broken Pin
Dr. Vinayak Ashok Bharadi13-Jul-10 18:38
Dr. Vinayak Ashok Bharadi13-Jul-10 18:38 
GeneralMy vote of 2 Pin
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GeneralRe: My vote of 2 Pin
Dr. Vinayak Ashok Bharadi13-Jul-10 18:42
Dr. Vinayak Ashok Bharadi13-Jul-10 18:42 
GeneralMy vote of 1 Pin
R. Giskard Reventlov13-Jul-10 1:36
R. Giskard Reventlov13-Jul-10 1:36 
GeneralRe: My vote of 1 Pin
Dr. Vinayak Ashok Bharadi13-Jul-10 18:43
Dr. Vinayak Ashok Bharadi13-Jul-10 18:43 
GeneralRe: My vote of 1 Pin
R. Giskard Reventlov24-Apr-12 5:31
R. Giskard Reventlov24-Apr-12 5:31 

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